Oh i didn't notice this,Escadin wrote:Is there any reason why these turrets only deal 10 damage instead of 20 (regular laser turret)? Makes them look pretty weak against behemoths!
I've fixed it and updated the OP with the new downloads
Oh i didn't notice this,Escadin wrote:Is there any reason why these turrets only deal 10 damage instead of 20 (regular laser turret)? Makes them look pretty weak against behemoths!
My bad, fixed it in OPorzelek wrote:I grabbed the fixed damage one and version number in json file seems to be unchanged so there is a mismatch on game start.
Not really, but i don't really have time to remake this mod for all different mod variations of laser turrets.orzelek wrote:Do I see correctly it would be kind of difficult to make it work with bob's warefare mod turrets?
So the attack damage is done on the first frame of the animation,Zaeon wrote:I'm having the same issue I assure you it's not a graphics card problem. Not sure what it is yet, I'll let you know if I fix it.
Blueprints should work, which version of the mod are you using?nerdkusi wrote:This breaks blueprints with turrents
Its because Laser turret item places as laser beam turret, and construction bots don't know what turret to use.
Klonan wrote:Blueprints should work, which version of the mod are you using?nerdkusi wrote:This breaks blueprints with turrents
Its because Laser turret item places as laser beam turret, and construction bots don't know what turret to use.
Sure if you'd like you can work on a new spritesheet,Darloth wrote:I might edit the graphics so that the first frames have at least some visibility to them - it may look slightly less pretty, but at least then you could see it as it was mowing down tiny biters.
If I did so, Klonan, would you be happy with me posting the changed files here, and anyone else, would you be interested in having them?
Edit: First thing that comes up... is the spritesheet data for the laser beam head supposed to have a height of 1? And a width of 45 sometimes, but not always? That seems a little odd.
Since mod adds new entities - I think you seen what would happen if your turrets had no upgradesAenAllAin wrote:Just tried your mod. Spectacular job on the graphics; it looks amazing. The damage on the other hand is a huge nerf over the regular laser-turrets; when I first used them, my whole turret array was swarmed and overwhelmed; I lost a lot of turrets. Also, when I disabled your mod for sake of the damage nerf, it deleted all of my existing lasers because your mod renames the base entities with color coded name entities, which do not exist without your mod, hence got automatically deleted upon reload of the game without your mod.
Just out of curiosity, is there any particular reason why you don't copy the base turrets damage numbers and hard coded your own static estimates? Also, why did you chose to completely replace the base laser entity? Are you not able to inherit or override?
Anyway, thanks for the mod; I still like it. Without those two issues, I think it would be perfect.
The damage is exactly the same as the normal laser turret damage in the latest version,AenAllAin wrote:Just tried your mod. Spectacular job on the graphics; it looks amazing. The damage on the other hand is a huge nerf over the regular laser-turrets; when I first used them, my whole turret array was swarmed and overwhelmed; I lost a lot of turrets. Also, when I disabled your mod for sake of the damage nerf, it deleted all of my existing lasers because your mod renames the base entities with color coded name entities, which do not exist without your mod, hence got automatically deleted upon reload of the game without your mod.
Just out of curiosity, is there any particular reason why you don't copy the base turrets damage numbers and hard coded your own static estimates? Also, why did you chose to completely replace the base laser entity? Are you not able to inherit or override?
Anyway, thanks for the mod; I still like it. Without those two issues, I think it would be perfect.
I see that the constant number used is the same, but the damage is not. I'm just speaking empirically. If I were to guess, I would say that for some reason the damage upgrades are not being applied.Klonan wrote:...
The damage is exactly the same as the normal laser turret damage in the latest version,
In the laser turret simple, It just chanegs the base laser turret, this is the version i use as its better IMO, but the fancy one with different colours had to replace the entities, and its what people requested in the mod
AenAllAin wrote:I see that the constant number used is the same, but the damage is not. I'm just speaking empirically. If I were to guess, I would say that for some reason the damage upgrades are not being applied.Klonan wrote:...
The damage is exactly the same as the normal laser turret damage in the latest version,
In the laser turret simple, It just chanegs the base laser turret, this is the version i use as its better IMO, but the fancy one with different colours had to replace the entities, and its what people requested in the mod
As for the coloring ...yeah, we do love our colors lol!