sure, why notChoumiko wrote:Oh nice, can i use them? Saves me the trouble of starting up gimp![]()
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sure, why notChoumiko wrote:Oh nice, can i use them? Saves me the trouble of starting up gimp![]()
AutoTrash accounts for a new player being created, i did a test and it works fine (on 1 PC with factorio running 2 instances).PlagueDoc wrote:Is it possible this is due to his player not being present when the map was created, or when the tech was researched? Is there a way to allow his player to use AutoTrash using commands? Any help would be great!
I think this might be close to the solution of my problem, however doesn't seem to be working. I removed all of the logistic slot and trash slot research, and then researched it again, this unfortunately had no effect. Autotrash itself has no research, and I'm assuming recipes doesn't apply to it either.Koub wrote:Hi,
I think this specific post can help you : viewtopic.php?f=105&t=8286&p=137525&hil ... le#p137525
Just replace the name of technology by the one of auto-trash. I would advise the two last commands in the post I linked you.
He has the buttons, the items just don't get automatically transferred to logistic trash slots.Choumiko wrote:AutoTrash accounts for a new player being created, i did a test and it works fine (on 1 PC with factorio running 2 instances).PlagueDoc wrote:Is it possible this is due to his player not being present when the map was created, or when the tech was researched? Is there a way to allow his player to use AutoTrash using commands? Any help would be great!
You can try using /c remote.call("at", "init") in the console. This should create the buttons for the new player.
Ohh, that's even stranger.PlagueDoc wrote:He has the buttons, the items just don't get automatically transferred to logistic trash slots.
Auto Trash works perfectly for shewstar, it was working perfectly for Jono but strangely enough is no longer working after going godmode then back to player, maybe this is a clue to the problem? It has at no point worked for Noj, the player who joined late. Factorio 0.12.26, Autotrash 0.0.52Choumiko wrote:Ohh, that's even stranger.PlagueDoc wrote:He has the buttons, the items just don't get automatically transferred to logistic trash slots.
Can you use /c remote.call("at","saveVar") in the console and upload the file autotrash.lua (in "Factorio-folder"/script-output) ? Again, works fine for me when i test it in MP.
And just to be sure: Factorio 0.12.28, Autotrash 0.0.52 ? A list of mods might help, though i don't see how another mod would mess this up.
This could be it, not sure though how this would happen.PlagueDoc wrote:it was working perfectly for Jono but strangely enough is no longer working after going godmode then back to player, maybe this is a clue to the problem?
So am iPlagueDoc wrote:I just tested it by logging in as the one that still has access to AutoTrash and repeating the exact same process, however his player still has access to AutoTrash?? I'm so confused.
Not an easy way right now. You'd have to disable all mods that add a button at the top. Load the save and save it. Enable the mod whose button you want all the way to the left. Restart Factorio, load the save, save it, and so on..kylearn wrote:First off, thanks for all the hard work on an awesome and much needed mod. I do have a question though. Is there some way to change the position of the buttons?
Character logistics /trash slots researched? try /C remote.call("at", "reset", true) or disable Autotrash, load and save the game, enable again.sparr wrote:I'm also having trouble with the mod buttons not appearing in an already-started game. I've saved and loaded, etc. I don't want to start over
First one sounds fairly simple to add, though i used to just pause Autotrash when rebuilding stuff (and then forgot to unpause it until my inventory got fulljustarandomgeek wrote:With the auto-trash-above-logistics mode, would it be possible to have an offset before it auto-trashes? For example, let it pile up one extra stack in my inventory beyond what's requested, then start getting rid of it, and maybe then trash it a whole stack at a time. This would lead to less silliness where I'm picking up and placing the same things over and over, trying to get the layout I want (or reworking combinators), and the bots just keep taking one and two at a time back and forth to storage to make sure I only ever have exactly 50 of the thing.
Also, would it be possible to auto-configure the first or last two rows (I've used console commands to give more rows, so I can give up a few...) of request slots to request any filtered item on the current quickbar (all would be nice, but with 5 quickbars that's a bit much...) that's not already a full stack?
Actually the one that bugs me the worst is I have it set to always keep a stack of construction bots in my inventory for my personal roboports, but when I go send them out to build something, the logistic bots bring me another stack while they're out, and then immediately turn around and take them back when the original ones return, because now I'm over-count, and autotrash kicks in!Choumiko wrote: First one sounds fairly simple to add, though i used to just pause Autotrash when rebuilding stuff (and then forgot to unpause it until my inventory got full)
Second one might need some additional GUI/settings to make it work for everyone (number of logistics slots to use, quickbars to check? )
I'll probably add it some time after 0.13 hits
Hmm, should be fairly simple i guess. But personal construction bots go into the main inventory when the quickbar is full right? If so it will need an exception to never trash the amount of construction bots your suit can support?justarandomgeek wrote:Okay, I might be crazy for this one, but: How about auto-trash everything from my main inventory (not quickbar or cursor), unless it's requested?
I tend to have a request bots anyway, so that's no problemChoumiko wrote:Updated to AutoTrash 0.1.0Hmm, should be fairly simple i guess. But personal construction bots go into the main inventory when the quickbar is full right? If so it will need an exception to never trash the amount of construction bots your suit can support?justarandomgeek wrote:Okay, I might be crazy for this one, but: How about auto-trash everything from my main inventory (not quickbar or cursor), unless it's requested?