Sure - it works for me.swni wrote:It should be pretty easy for Water Maze to expose two remote interfaces; one that tells it whether to suppress calling make_chunk in response to on_chunk_generated, and another to explicitly call make_chunk when desired. Then RSO can call the former on_init and on_load, and the latter right before its own chunk generation work. This way RSO needs to be aware of this mod, but not vice versa. (Or we could go the other way.) Does that sound good?
I'm not 100% sure if that initial init call will go through - would need to test when to actually make it. I'll try on player creation call or on init/mod changes. On_load is limited now.