[WIP]Agriculture 0.12.27 [GER/ENG]

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Raccoon
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[WIP]Agriculture 0.12.27 [GER/ENG]

Post by Raccoon »

Hello Community,

i tryed to start a new Modifikation. Its Agriculture where you can make Wheat -> Flour -> Bread. Nothing awesome now. I try to expand this Mod to an Economy Mod, where i try to make a Hud with Money -> Count and different Shops. Also i want to generate a Town where you can sell your stuff. The Town get a TrainStop and Walls and some Houses. But very very WIP i tell you.
At the Moment my work. Im not sure at the Moment how i gonna make Wheat to build. I dont want to generate it on Greenhouses or something else. I want to make a new Recources like Holy Dirt (Haha). Im not sure atm what i will choose.

But at least i need help to make this HUD i have no idea how i can start to make this HUD and sorry for my very bad english.

Changelog
1.1
Added Dollar
Added Furnace Recipe
Improved coding names

Raccoon.
Last edited by Raccoon on Mon Mar 21, 2016 8:23 pm, edited 1 time in total.
Factorio2016
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Re: [WIP]Agriculture 0.12.27 [GER/ENG]

Post by Factorio2016 »

here's a similar mod
viewtopic.php?f=32&t=13282&hilit=homeworld

:?: Why do items, recipes, technology in German?
It's a bad idea. :)
English is not my native language. Translator.
Raccoon
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Re: [WIP]Agriculture 0.12.27 [GER/ENG]

Post by Raccoon »

Oh this other Mod is a bit better than mine ): but maybe i can reach the Economy in my Mod and make it atleast good.

I will fix this in a few patches, was just a test. But thanks
UberWaffe
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Re: [WIP]Agriculture 0.12.27 [GER/ENG]

Post by UberWaffe »

Homeworld mod is not being developed actively anymore.
So don't fret that it is 'better'.
Active is better.

You can always take a look at that mod for inspiration / code.
It is on github. https://github.com/perky/factorio-homeworld/
Raccoon
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Re: [WIP]Agriculture 0.12.27 [GER/ENG]

Post by Raccoon »

Ah thanks, i will take a look. hope in the next days i can make something awesome..
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