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![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
if you don't want to wait for him to update for bob's you could edit the config.lua on your own. You just need to copy&pasteCyres wrote:Do you know when you will release the next version? Can't wait for Bob's and natural evolution compatibility :3
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I very much appreciate the enthusiasm, thank you.Cyres wrote:Do you know when you will release the next version? Can't wait for Bob's and natural evolution compatibility :3
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At the danger of repeating myself, there is no such command at the moment, but again, there will be in the next release. It actually makes testing much easier, but there is none in the published versionJoshDOTPlay wrote:Hi Rickie, I have myself a 40 hour game in progress, just installed a few mods including yours, do you have a command implemented to regenerate ore like in RSO? I looked through the thread but may have missed something, thanks o7
Sounds good richie, sorry I didn't see that, very tired after work tonight. Will be looking out for the next version then!SirRichie wrote:At the danger of repeating myself, there is no such command at the moment, but again, there will be in the next release. It actually makes testing much easier, but there is none in the published versionJoshDOTPlay wrote:Hi Rickie, I have myself a 40 hour game in progress, just installed a few mods including yours, do you have a command implemented to regenerate ore like in RSO? I looked through the thread but may have missed something, thanks o7
No worries, I never said that before in the thread. I just meant that I keep promising all the nice features for the next releaseJoshDOTPlay wrote:Sounds good richie, sorry I didn't see that, very tired after work tonight. Will be looking out for the next version then!SirRichie wrote:At the danger of repeating myself, there is no such command at the moment, but again, there will be in the next release. It actually makes testing much easier, but there is none in the published versionJoshDOTPlay wrote:Hi Rickie, I have myself a 40 hour game in progress, just installed a few mods including yours, do you have a command implemented to regenerate ore like in RSO? I looked through the thread but may have missed something, thanks o7
Would the command affect all ores, mod and no? I am guessing for it to have that functionality the TO main mod would have to have it's functionality extended to all mod ores by using a generic marker or something?SirRichie wrote:No worries, I never said that before in the thread. I just meant that I keep promising all the nice features for the next releaseJoshDOTPlay wrote:Sounds good richie, sorry I didn't see that, very tired after work tonight. Will be looking out for the next version then!SirRichie wrote:At the danger of repeating myself, there is no such command at the moment, but again, there will be in the next release. It actually makes testing much easier, but there is none in the published versionJoshDOTPlay wrote:Hi Rickie, I have myself a 40 hour game in progress, just installed a few mods including yours, do you have a command implemented to regenerate ore like in RSO? I looked through the thread but may have missed something, thanks o7
It would affect all resources (ores and liquids) that the mod generates, even if they were generated by the game before.JoshDOTPlay wrote:Would the command affect all ores, mod and no? I am guessing for it to have that functionality the TO main mod would have to have it's functionality extended to all mod ores by using a generic marker or something?SirRichie wrote:No worries, I never said that before in the thread. I just meant that I keep promising all the nice features for the next releaseJoshDOTPlay wrote:Sounds good richie, sorry I didn't see that, very tired after work tonight. Will be looking out for the next version then!SirRichie wrote:At the danger of repeating myself, there is no such command at the moment, but again, there will be in the next release. It actually makes testing much easier, but there is none in the published versionJoshDOTPlay wrote:Hi Rickie, I have myself a 40 hour game in progress, just installed a few mods including yours, do you have a command implemented to regenerate ore like in RSO? I looked through the thread but may have missed something, thanks o7
Sounds great! I ask that because I have the Nuclear power mod also, a total regen is brilliant! I always found it funny that the goal of factorio is to not play the game...SirRichie wrote:
It would affect all resources (ores and liquids) that the mod generates, even if they were generated by the game before.
Since in the next release, TO scans all known game entities for ores and liquids, this means everything will be affected(without explicit markers)
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__TrainOutpost__/data-updates.lua:20: attempt to index field 'autoplace' (a nil value)
It's alright, I don't usually play with peace mod on anyway, but thanksArch666Angel wrote:You could add Train outposts as a dependency to peace mod, that maybe help.
juunsuke wrote:Hi, I would love to try out this mode, but it won't load, I get the error that other people mentionned in this thread:I'm using the latest factorio version, and I am *NOT* using natural evolution.Code: Select all
__TrainOutpost__/data-updates.lua:20: attempt to index field 'autoplace' (a nil value)
Thank you, I guessALittleGreenStone wrote:Forum be like;
"Oh, you're looking for a mod that allows you to plant trees? How about this cool mod instead"?
Screw the 5 hours I spent building my current factory, I'm abandoning it, install this mod, and start a new one, because this is the tits.
No, thank you!SirRichie wrote: Thank you, I guess