
The game is great btw.
So, everytime I start to play, the game crashes a few minutes in.
Here is the log:
Code: Select all
0.002 2016-03-21 11:53:34; Factorio 0.12.26 (Build 17762, win64)
0.002 Operating system: Windows 10
0.002 Program arguments: "d:\steam\steamapps\common\Factorio\bin\x64\Factorio.exe"
0.002 Read data path: d:/steam/steamapps/common/Factorio/data
0.002 Write data path: C:/Users/Francois/AppData/Roaming/Factorio
0.002 Binaries path: d:/steam/steamapps/common/Factorio/bin
0.017 Available display adapters: 1
0.017 [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 970 {0x05, [0,0], 1920x1080, 32bit, 60Hz}
0.017 Create display on adapter 0. Size 1280x720 at position [310, 162].
0.068 Initialised Direct3D:[0] NVIDIA GeForce GTX 970; driver: nvd3dumx.dll 10.18.13.6175
0.107 Desktop composition is active.
0.107 Graphics options: [FullScreen: true] [VSync: true] [UIScale: 100%] [MultiSampling: OFF] [Graphics quality: normal] [Video memory usage: high] [Light scale: 100%] [Screen: 255]
0.261 Loading mod core 0.0.0 (data.lua)
0.290 Loading mod base 0.12.26 (data.lua)
1.001 Initial atlas bitmap size is 16384
1.002 Created atlas bitmap 16384x5511
39.978 Factorio initialised
90.079 Info Scenario.cpp:124: Map version 0.12.26-0
212.359 Info Scenario.cpp:124: Map version 0.12.26-0
226.312 Info Scenario.cpp:124: Map version 0.12.26-0
235.567 Info Scenario.cpp:124: Map version 0.12.26-0
308.636 Info Scenario.cpp:124: Map version 0.12.26-0
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-vtnylx\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-vtnylx\src\util\logger.cpp (298): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-vtnylx\src\util\logger.cpp (352): Logger::logStacktrace
c:\cygwin64\tmp\factorio-vtnylx\src\util\crashhandler.cpp (84): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-vtnylx\src\util\crashhandler.cpp (153): CrashHandler::SignalHandler
f:\dd\vctools\crt\crtw32\misc\winxfltr.c (372): _XcptFilter
f:\dd\vctools\crt\crtw32\startup\threadex.c (378): _callthreadstartex$filt$0
f:\dd\vctools\crt\crtw32\misc\amd64\chandler.c (162): __C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF8AF669AED)
00007FF8AF669AED (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF8AF5F4FE9)
00007FF8AF5F4FE9 (ntdll): (filename not available): RtlImageNtHeaderEx
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF8AF668BFA)
00007FF8AF668BFA (ntdll): (filename not available): KiUserExceptionDispatcher
c:\cygwin64\tmp\factorio-vtnylx\src\sound\soundinstance.cpp (49): SoundInstance::play
c:\cygwin64\tmp\factorio-vtnylx\src\sound\ambientpool.cpp (25): AmbientPool::play
c:\cygwin64\tmp\factorio-vtnylx\src\gameview.cpp (647): GameView::updateAmbient
c:\cygwin64\tmp\factorio-vtnylx\src\gameview.cpp (537): GameView::update
c:\cygwin64\tmp\factorio-vtnylx\src\game.cpp (268): Game::prepareRender
c:\cygwin64\tmp\factorio-vtnylx\src\mainloop.cpp (221): MainLoop::prepare
c:\cygwin64\tmp\factorio-vtnylx\src\mainloop.cpp (473): MainLoop::tickStep
c:\cygwin64\tmp\factorio-vtnylx\src\mainloop.cpp (569): MainLoop::run
c:\cygwin64\tmp\factorio-vtnylx\src\main.cpp (477): wmain
f:\dd\vctools\crt\crtw32\startup\crt0.c (255): __tmainCRTStartup
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF8AEDE8102)
00007FF8AEDE8102 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF8AF61C5B4)
00007FF8AF61C5B4 (ntdll): (filename not available): RtlUserThreadStart
552.361 Error Util.cpp:77: Unexpected error occurred. You can help us to solve the problem by posting the contents of the log file on the Factorio forums.