[Solved] Linux Server error after a few minutes

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sirmg
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[Solved] Linux Server error after a few minutes

Post by sirmg »

Hi,

i installed a headless server on an ubuntu 64x 14.04 vServer.
After a few mintes i get this Error:

164.312 Error Util.cpp:57: Attempting to create notice box in headless mode
164.360 Error Util.cpp:57: Permission denied

Code: Select all

factorio@ubuntu-Vserver:/usr/local/factorio/factorio/bin/x64$ ./factorio --start-server Neuland.zip
   0.362 2016-03-17 19:15:34; Factorio 0.12.26 (Build 17762, linux64)
   0.436 Operating system: Linux (Ubuntu 14.04)
   1.057 Program arguments: "./factorio" "--start-server" "Neuland.zip" 
   1.057 Read data path: /usr/local/factorio/factorio/data
   1.057 Write data path: /usr/local/factorio/factorio
   1.057 Binaries path: /usr/local/factorio/factorio/bin
   1.066 Running in headless mode
   1.069 Loading mod core 0.0.0 (data.lua)
   1.072 Loading mod base 0.12.26 (data.lua)
   1.377 Factorio initialised
   1.378 Info Router.cpp:556: Router peerID(65535) shutting down.
   1.378 Info Router.cpp:582: Router state -> Disconnected
   1.378 Info MultiplayerManager.cpp:906: networkTick(0) mapTick(-1) changing state from(Ready) to(PreparedToHostGame)
   1.378 Info MultiplayerManager.cpp:906: networkTick(0) mapTick(-1) changing state from(PreparedToHostGame) to(CreatingGame)
   1.378 Loading map /usr/local/factorio/factorio/saves/Neuland.zip
   1.391 Info Scenario.cpp:124: Map version 0.12.26-0
   1.418 Info MultiplayerManager.cpp:282: 0x7ff6a83426a0, (nil)
   1.418 Info PosixUDPSocket.cpp:34: Opening socket at port 34197
   1.418 Info Router.cpp:582: Router state -> Connected
   1.418 Info Synchronizer.cpp:54: NetworkTick(0) initialized Synchronizer local peer(0) latency(6).
   1.418 Hosting game at port 34197, peerID 0, session magic 3131
   1.418 Info MultiplayerManager.cpp:304: 0x7ff6a83426a0, 0x7ff6a83426a0
   1.418 Info MultiplayerManager.cpp:906: networkTick(0) mapTick(123) changing state from(CreatingGame) to(InGame)
   1.418 Info NetworkInputHandler.cpp:40: mapTick(123) networkTick(0) initialized NetworkInputHandler local peer(0).
   1.535 Info MultiplayerManager.cpp:1385: Received peer info for peer(0) username(<server>).
   1.647 Info MultiplayerManager.cpp:1043: networkTick(6) mapTick(123) received stateChanged peerID(0) oldState(Ready) newState(CreatingGame)
   1.647 Info MultiplayerManager.cpp:1043: networkTick(6) mapTick(123) received stateChanged peerID(0) oldState(CreatingGame) newState(InGame)
  39.217 Connection request from 46.223.1.124:17895
  39.217 Info Router.cpp:647: NetworkTick(2267) replying to connectionRequest for address(46.223.1.124:17895).
  39.317 Info Router.cpp:799: networkTick(2273) adding peer(1) address(46.223.1.124:17895) sending connectionAccept(true)
  39.317 Info Router.cpp:670: networkTick(2273) sending connectionAccept to address(46.223.1.124:17895) connectionRequestID(59678) newPeerID(1)
  39.317 Info Synchronizer.cpp:500: networkTick(2273) adding peer(1) success(true).
  39.450 Info MultiplayerManager.cpp:1385: Received peer info for peer(0) username(<server>).
  39.450 Info MultiplayerManager.cpp:1043: networkTick(2279) mapTick(131) received stateChanged peerID(0) oldState(InGame) newState(InGame)
  39.450 Info MultiplayerManager.cpp:1385: Received peer info for peer(1) username(twist).
  39.450 Info MultiplayerManager.cpp:1043: networkTick(2279) mapTick(131) received stateChanged peerID(1) oldState(Ready) newState(Connecting)
  39.450 Info NetworkInputHandler.cpp:491: expectedMapTick(131) adding peer(1).
  39.450 Info MultiplayerManager.cpp:1385: Received peer info for peer(1) username(twist).
  39.450 Info MultiplayerManager.cpp:1043: networkTick(2279) mapTick(131) received stateChanged peerID(1) oldState(Connecting) newState(Connecting)
  39.450 Info MultiplayerManager.cpp:1043: networkTick(2279) mapTick(131) received stateChanged peerID(1) oldState(Connecting) newState(VerifyingConnection)
  39.667 Info MultiplayerManager.cpp:1043: networkTick(2292) mapTick(132) received stateChanged peerID(1) oldState(VerifyingConnection) newState(ConnectedWaitingForMap)
  39.673 Info MultiplayerManager.cpp:906: networkTick(2292) mapTick(132) changing state from(InGame) to(InGameAligning)
  39.673 Info MultiplayerManager.cpp:1669: networkTick(2292) mapTick(132) starting mapAlign
  39.767 Info MultiplayerManager.cpp:1043: networkTick(2298) mapTick(132) received stateChanged peerID(0) oldState(InGame) newState(InGameAligning)
  39.767 Info MultiplayerManager.cpp:1603: networkTick(2298) mapTick(132) sending mapAlignAction
  39.867 Info MultiplayerManager.cpp:1279: networkTick(2304) mapTick(132) received MapAlignAction from peer(0), mapAlignTick(133) appliedTickClosuresCount(0)
  39.867 Info MultiplayerManager.cpp:1685: networkTick(2305) mapTick(132) mapAlign finished targetTick(133) updating map and running the tasks ...
  39.867 Info MultiplayerManager.cpp:1557: networkTick(2305) mapTick(132) peerID(0) fullStateLog: local state(InGameAligning) local peers(((peerID(0) state(InGameAligning) mapAlignTick(133))
((peerID(1) state(ConnectedWaitingForMap) mapAlignTick(-1))
)
  39.867 Info MultiplayerManager.cpp:1704: maptick(133) crc before applying all ticks: 1281633282
  39.867 Info NetworkInputHandler.cpp:632: applyAllTickClosures: expectedMapTick(133) lastTickApplied(124) referenceMapTick(133) networkTick(2305)
  39.867 Info MultiplayerManager.cpp:1712: maptick(133) crc after applying all ticks: 1281633282
  39.867 Info MultiplayerManager.cpp:906: networkTick(2305) mapTick(133) changing state from(InGameAligning) to(InGameAligned)
  39.868 Info MultiplayerManager.cpp:906: networkTick(2305) mapTick(133) changing state from(InGameAligned) to(InGameSavingMap)
  39.917 Info MultiplayerManager.cpp:906: networkTick(2308) mapTick(133) changing state from(InGameSavingMap) to(InGameSendingMap)
  39.918 Info MultiplayerManager.cpp:1160: MapTick(133) Serving map(/usr/local/factorio/factorio/temp/mp-download.zip) for peer(1) size(184625) crc(1842524018)
  39.984 Info MultiplayerManager.cpp:1043: networkTick(2311) mapTick(133) received stateChanged peerID(0) oldState(InGameAligning) newState(InGameAligned)
  39.984 Info MultiplayerManager.cpp:1043: networkTick(2311) mapTick(133) received stateChanged peerID(0) oldState(InGameAligned) newState(InGameSavingMap)
  40.034 Info MultiplayerManager.cpp:1043: networkTick(2314) mapTick(133) received stateChanged peerID(0) oldState(InGameSavingMap) newState(InGameSendingMap)
  40.134 Info MultiplayerManager.cpp:1043: networkTick(2320) mapTick(133) received stateChanged peerID(1) oldState(ConnectedWaitingForMap) newState(ConnectedDownloadingMap)
  40.217 Info MultiplayerManager.cpp:1043: networkTick(2325) mapTick(133) received stateChanged peerID(1) oldState(ConnectedDownloadingMap) newState(ConnectedLoadingMap)
  40.217 Canceling serving for peer 1
  40.217 Info MultiplayerManager.cpp:906: networkTick(2325) mapTick(133) changing state from(InGameSendingMap) to(InGameWaitingForOthers)
  40.234 Info MultiplayerManager.cpp:1043: networkTick(2326) mapTick(133) received stateChanged peerID(1) oldState(ConnectedLoadingMap) newState(InGameWaitingForOthers)
  40.317 Info MultiplayerManager.cpp:1043: networkTick(2331) mapTick(133) received stateChanged peerID(0) oldState(InGameSendingMap) newState(InGameWaitingForOthers)
  40.317 Info MultiplayerManager.cpp:1231: networkTick(2331) mapTick(133) stopping mapAlign
  40.317 Info MultiplayerManager.cpp:906: networkTick(2331) mapTick(133) changing state from(InGameWaitingForOthers) to(InGame)
  40.317 Info MultiplayerManager.cpp:1557: networkTick(2331) mapTick(133) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGameWaitingForOthers) mapAlignTick(-1))
((peerID(1) state(InGameWaitingForOthers) mapAlignTick(-1))
)
  40.417 Info MultiplayerManager.cpp:1043: networkTick(2337) mapTick(139) received stateChanged peerID(0) oldState(InGameWaitingForOthers) newState(InGame)
  40.417 Info MultiplayerManager.cpp:1043: networkTick(2337) mapTick(139) received stateChanged peerID(1) oldState(InGameWaitingForOthers) newState(InGame)
  40.450 Info NetworkInputHandler.cpp:570: assigning playerIndex(0) to peer(1)
  40.451 Info GameActionHandler.cpp:1943: MapTick(142) processed PlayerJoinGame peerID(1) playerIndex(0) mode(connect)
 164.312 Error Util.cpp:57: Attempting to create notice box in headless mode
 164.360 Error Util.cpp:57: Permission denied
Last edited by Koub on Sat Mar 19, 2016 11:04 am, edited 1 time in total.
Reason: Added solved tag
matt3948
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Re: Linux Server error after a few minutes

Post by matt3948 »

[quote] 33.583 Info MultiplayerManager.cpp:1043: networkTick(1967) mapTick(37786) received stateChanged peerID(0) oldState(InGameWaitingForOthers) newState(InGame)
33.583 Info MultiplayerManager.cpp:1043: networkTick(1967) mapTick(37786) received stateChanged peerID(1) oldState(InGameWaitingForOthers) newState(InGame)
33.583 Info MultiplayerManager.cpp:1043: networkTick(1967) mapTick(37786) received stateChanged peerID(2) oldState(InGameWaitingForOthers) newState(InGame)
33.617 Info NetworkInputHandler.cpp:570: assigning playerIndex(1) to peer(2)
33.617 Info GameActionHandler.cpp:1943: MapTick(37789) processed PlayerJoinGame peerID(2) playerIndex(1) mode(connect)
124.246 Error Util.cpp:57: Attempting to create notice box in headless mode
124.354 Error Util.cpp:57: Permission denied[/quote]



Same exact error, was interested to see you posted only 7 hours ago.

The error is "Server is not responding"

My best guess is that it's trying to save but doesn't have permission as I've only been getting this error when the auto-save feature is supposed to go off - However this doesn't make sense as /opt/factorio (as well as factorio-init and factorio-updater) have R W and E permissions (and into the sub dir with chown +R.

If it helps, my set-up is:

Linux (Headless) - Ubuntu 14.04 LTS
Factorio installed in /opt/factorio (Under users "factorio")

Factorio auto start script and updater are installed;
commands are:
disallow commands (Peer to peer is disabled)




*******************************************'
Figured out the issue which may also help you out!
My folders within the /opt/ directory had R W E for the users "factorio" but the files within /opt/factorio-init/ were not (they were 'Root' as I git cloned them as root). What you need to do is either

As Root:
This would be for the entire opt folder (only do this if it's only factorio inside)

Code: Select all

chown -R factorio:factorio /opt/
OR

Code: Select all

chown -R factorio:factorio /opt/factorio-init

Code: Select all

chown -R factorio:factorio /opt/factorio-updater
sirmg
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Re: Linux Server error after a few minutes

Post by sirmg »

Thank you it works :)
We played yesterday many hours with no error.
matt3948
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Re: Linux Server error after a few minutes

Post by matt3948 »

sirmg wrote:Thank you it works :)
We played yesterday many hours with no error.
Glad to hear it!
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