Name: Gloom
Description: It's always darkest just before it goes pitch black.
License: MIT License
Version: 0.2.1
Release: 2016-03-16
Tested-With-Factorio-Version: 0.12.22
Category: Gameplay
Tags: Darkness, Light
Download-Url: https://github.com/Afforess/Gloom/relea ... _0.2.1.zip
Website: https://github.com/Afforess/Gloom


 ? Sun rises it gets bright, sun sets it gets dark, like clockwork. In fact after my above post I rewrote Gloom to put back in a day night cycle because I like the feeling of being on a normal rotating planet, I modify the day/night brightness level by a cloud cover number. So I get days and nights like clockwork, but many of the days are gloomy and occasionally they are bright and clear. Not that there's anything wrong with a creepy tidally-locked-to-a-red-dwarf kind of atmosphere, but if Gloom really isn't meant to have a day/night cycle it should probably say so in the description.
? Sun rises it gets bright, sun sets it gets dark, like clockwork. In fact after my above post I rewrote Gloom to put back in a day night cycle because I like the feeling of being on a normal rotating planet, I modify the day/night brightness level by a cloud cover number. So I get days and nights like clockwork, but many of the days are gloomy and occasionally they are bright and clear. Not that there's anything wrong with a creepy tidally-locked-to-a-red-dwarf kind of atmosphere, but if Gloom really isn't meant to have a day/night cycle it should probably say so in the description.
 
  If I get some time to make another pass over the code, and try to make it look and run better I will open a PR on github.
  If I get some time to make another pass over the code, and try to make it look and run better I will open a PR on github.
