[data bug] laser turret energy consumption

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Dysoch
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[data bug] laser turret energy consumption

Post by Dysoch »

when specifying the consumption for laser turrets, they are using 1/10 of what you specify:

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energy_consumption = "8000W",
becomes ingame energy consumption of 800W
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Nova
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Re: [data bug] laser turret energy consumption

Post by Nova »

As far as I know, the 8000 W is while shooting. In stand-by it's 1/10 of the energy consumption.
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Dysoch
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Re: [data bug] laser turret energy consumption

Post by Dysoch »

Nova wrote:As far as I know, the 8000 W is while shooting. In stand-by it's 1/10 of the energy consumption.
nope, even when shooting its 800W.
(and resting consumption is 0.01 (1%) at least at my files)
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Re: [data bug] laser turret energy consumption

Post by Nova »

Ahh, okay. :)
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Re: [data bug] laser turret energy consumption

Post by SilverWarior »

Nova wrote:As far as I know, the 8000 W is while shooting. In stand-by it's 1/10 of the energy consumption.
No full power consumption would be when laser turret would be charging its internal batery.
Yes laser turrets have internal bateries so they no longer cause all that light flickering when shoting that was present in older version of Factorio. This internal batery even alows your laser turrets to fire a few shots just after they have been disconected from power network.
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Re: [data bug] laser turret energy consumption

Post by kovarex »

The thing is, that the energy consumption should be specified not as power, but as energy, so instead of 800W, you should write something like "800J", and it is energy needed for one shot.

(This is the way it is done in the vanila game).
To limit big energy spikes, the input_flow is limited regards to shooting rate, as the torret doesn't need to recharge energy immediately.

So I'm moving this as not a bug.
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