Try to redownload the game, i have it and i can play fine with itEmperorZelos wrote:Actually I get the same error and I have bobslibrary
General Discussion
Moderators: odin_spain, McGuten
Re: General Discussion
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Re: General Discussion
Nope, same issue
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Re: General Discussion
I will try that but since you know it's needed why not add the download link on the page?McGuten wrote:You need download bob library tooMurlocking wrote:Here's my mods folder.
http://imgur.com/4segq63
Game works fine without the change in the config.
But no new ores.
You can download it here: viewtopic.php?f=51&t=16642
Kinda confusing when you are not used to these mods depending on each others. (In other games it's usually less troubles )
Will comment again later, but I trust the guy above me saying it's not working.
Why? Well...
Another time...
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Re: General Discussion
Only if you want to have more "complicated" recipes with more ore-types from Bob's Ores.EmperorZelos wrote:has bobs ores become a neccisery component now?
That seems pretty cool and I bet he put a decent time into this..
would be really fun try that in my opinion!
Re: General Discussion
Yes, i add it on download pageMurlocking wrote:I will try that but since you know it's needed why not add the download link on the page?McGuten wrote:You need download bob library tooMurlocking wrote:Here's my mods folder.
http://imgur.com/4segq63
Game works fine without the change in the config.
But no new ores.
You can download it here: viewtopic.php?f=51&t=16642
Kinda confusing when you are not used to these mods depending on each others. (In other games it's usually less troubles )
Will comment again later, but I trust the guy above me saying it's not working.
Why? Well...
Another time...
I have this factorio "build" :
And for me work fine:
Here you can see tin and galena:
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Re: General Discussion
It's loading with the config enabled and Bob's Library.
I see the ores in-game if I make a new game and I see the new recipes
I need to test if I can retrogen the ores in my multiplayer world...
Will comment on that again later...
Thanks for making this more clear!
I see the ores in-game if I make a new game and I see the new recipes
I need to test if I can retrogen the ores in my multiplayer world...
Will comment on that again later...
Thanks for making this more clear!
Re: General Discussion
Murlocking wrote:It's loading with the config enabled and Bob's Library.
I see the ores in-game if I make a new game and I see the new recipes
I need to test if I can retrogen the ores in my multiplayer world...
Will comment on that again later...
Thanks for making this more clear!
Anyway i will "rewrite" the mod for ores and make it more simple and if it possible i try to detect boblibrary and then dimoresenable set to true automatically
What do you think about it?
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Re: General Discussion
Generated the ores in my old world just fine
Here's the command you have to enter to Retrogen the ores in OLD MAPS.
Press ` or ~ to open console screen.
Type these one after another. Give it a few seconds, it will generate the ores and print a message on the chat log.
/c game.regenerate_entity("lead-ore")
/c game.regenerate_entity("gold-ore")
/c game.regenerate_entity("bauxite-ore")
/c game.regenerate_entity("tin-ore")
/c game.regenerate_entity("zinc-ore")
If you are trying to get this to work guys, here's what I did.
You go to his website, download the pack.rar with all the modules.
You unpack it to the mods folder of Factorio (Keep the modules zipped)
Download Bob's Ores and Bob's Library. Copy them unzipped to the mods folder.
Go back to the website with the pack download, check you mods folder and compare the version of each modules with yours, you want the most recent ones.
^THIS IS ALL VERY IMPORTANT , a bug was fixed with the most recent versions.
Then you want to get Notepad++ or a LuaEdit 2010, they are both really simple to install but I recommend Notepad++.
You will open the mods folder, then open the archive of the core module of this mod. It's this one ---> 5dim_core_2.1.1
Assuming your using WinRar to open the archive, click on the config.lua twice (DON'T EXTRACT IT) and choose to open it with the program above (Notepad++)
On the last line, change false to true and save.
WinRar will ask to save the archive with the updated file, you click Yes.
Now start the game and have fun.
Here's the command you have to enter to Retrogen the ores in OLD MAPS.
Press ` or ~ to open console screen.
Type these one after another. Give it a few seconds, it will generate the ores and print a message on the chat log.
/c game.regenerate_entity("lead-ore")
/c game.regenerate_entity("gold-ore")
/c game.regenerate_entity("bauxite-ore")
/c game.regenerate_entity("tin-ore")
/c game.regenerate_entity("zinc-ore")
If you are trying to get this to work guys, here's what I did.
You go to his website, download the pack.rar with all the modules.
You unpack it to the mods folder of Factorio (Keep the modules zipped)
Download Bob's Ores and Bob's Library. Copy them unzipped to the mods folder.
Go back to the website with the pack download, check you mods folder and compare the version of each modules with yours, you want the most recent ones.
^THIS IS ALL VERY IMPORTANT , a bug was fixed with the most recent versions.
Then you want to get Notepad++ or a LuaEdit 2010, they are both really simple to install but I recommend Notepad++.
You will open the mods folder, then open the archive of the core module of this mod. It's this one ---> 5dim_core_2.1.1
Assuming your using WinRar to open the archive, click on the config.lua twice (DON'T EXTRACT IT) and choose to open it with the program above (Notepad++)
On the last line, change false to true and save.
WinRar will ask to save the archive with the updated file, you click Yes.
Now start the game and have fun.
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Re: General Discussion
Yes it's a good idea.McGuten wrote:Murlocking wrote:It's loading with the config enabled and Bob's Library.
I see the ores in-game if I make a new game and I see the new recipes
I need to test if I can retrogen the ores in my multiplayer world...
Will comment on that again later...
Thanks for making this more clear!
Anyway i will "rewrite" the mod for ores and make it more simple and if it possible i try to detect boblibrary and then dimoresenable set to true automatically
What do you think about it?
Not sure how Factorio works, but if you can print a message on login
(when you enter a world),
you could tell the player to enable the dimoresenable in the config if both mods are detected (Bob's ores and library) if they have not enabled it.
If it's something do-able you could use that to keep people informed about new updates too.
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Re: General Discussion
This is the mod list I am using
modlist
This work for the old patch but not the new ones.
Last edited by Koub on Mon Mar 14, 2016 6:48 am, edited 1 time in total.
Reason: Fixed spoiler
Reason: Fixed spoiler
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Re: General Discussion
"name": "bobores",EmperorZelos wrote:This is the mod list I am using
modlistThis work for the old patch but not the new ones.
"enabled": "false" <-------------------------------- MOD IS DISABLED....
Obviously it won't work..
EDIT: If you are trying to run the game with a missing dependencies and the ores enabled in the config, it just crash.
Last edited by Murlocking on Mon Mar 14, 2016 12:49 pm, edited 2 times in total.
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Re: General Discussion
Also, a screenshot of your mods folder would be 10x more useful.EmperorZelos wrote:This is the mod list I am using
modlistThis work for the old patch but not the new ones.
We can't help you if we don't know what file versions you are using.
Read my previous posts and your game should be working fine.
EDIT: tldr; Update the Train Module
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Re: General Discussion
I explain it,
If you want to play with 5dim and bob but you dont want 5dim use their ores, you just need go to Factorio\mods\5dim_core_X.X.X\config.lua and set to false in dimoresenable(dimoresenable = false)
But, if you want to play with bob ores (new ores in factorio) you need download boblibrary and bobores, you get this error (i think) because you have "dimoresenable=true" and bobores disabled
I expect you fix the error with this ^^
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Re: General Discussion
Thank you that worked!
Re: General Discussion
I need make better system for ores... ^^EmperorZelos wrote:Thank you that worked!
Re: General Discussion
How is the damage of the biters added by this mod determined? The exploding ones for instance seem to do several hundred damage when they explode but I can't figure out where in the mod files this is defined.
Re: General Discussion
I agree... I was just able to make them work just to get they are almost useless...McGuten wrote:I need make better system for ores... ^^EmperorZelos wrote:Thank you that worked!
Re: General Discussion
They are from Battlefield and file is explosive.lua (dmg are on damage,lua)Furiasara wrote:How is the damage of the biters added by this mod determined? The exploding ones for instance seem to do several hundred damage when they explode but I can't figure out where in the mod files this is defined.
Berkys32 wrote:I agree... I was just able to make them work just to get they are almost useless...McGuten wrote:I need make better system for ores... ^^EmperorZelos wrote:Thank you that worked!
Im working currently in new version and changes for ores and bob