General Discussion

New energy types, decorations, electric train, new types of belts and inserters, bigger inventory and many more stuff.

Moderators: McGuten, odin_spain

Siegercz
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Re: General Discussion

Post by Siegercz »

How can bobores be used with this mode ? :)
Doesnt see any recipe etc.
Thx :)

McGuten
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Re: General Discussion

Post by McGuten »

For activate bobores and their ores you need go to:
FACTORIO FOLDER\mods\5dim_core_2.1.1 and open config.lua
in line 8: dimoresenable = false --Default: True set it to true for activate it ^^

About war module, we working on it yet i think today or tomorrow we release a alpha version with little module.

About trains, i use trains and it is working good, maybe you have a conflict with other mod? can you give me your save.zip?
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Siegercz
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Re: General Discussion

Post by Siegercz »

Any idea why core mod didnt show in mod list ingame after changing it to true in config?
And also I would like to say that there is weird space between wagons:
http://imgur.com/6gB56Oe

Murlocking
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Re: General Discussion

Post by Murlocking »

I have followed your instruction to activate the ores and i'm getting an error...

Do I need any other mods to get the ores working?
On your download page it says to download "Bob's Ores" but nothing about the dependency mods...

Can you guide me through correctly? What steps did you follow?

Edit: Error: No loader found for "rail"

Siegercz
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Re: General Discussion

Post by Siegercz »

Murlocking wrote:I have followed your instruction to activate the ores and i'm getting an error...

Do I need any other mods to get the ores working?
On your download page it says to download "Bob's Ores" but nothing about the dependency mods...

Can you guide me through correctly? What steps did you follow?

Edit: Error: No loader found for "rail"
I get the same error.
And if I try to unzip the file, change the config, then zip it back, it didnt show up in mods menu :/

Murlocking
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Re: General Discussion

Post by Murlocking »

2 days and still no answers.... great!

McGuten
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Re: General Discussion

Post by McGuten »

Murlocking wrote:2 days and still no answers.... great!
Im sorry

For activate bobores and their ores you need go to:
FACTORIO FOLDER\mods\5dim_core_2.1.1 and open config.lua
in line 8: dimoresenable = false --Default: True

Set it to true for activate it ^^
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Murlocking
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Re: General Discussion

Post by Murlocking »

McGuten wrote:
Murlocking wrote:2 days and still no answers.... great!
Im sorry

For activate bobores and their ores you need go to:
FACTORIO FOLDER\mods\5dim_core_2.1.1 and open config.lua
in line 8: dimoresenable = false --Default: True

Set it to true for activate it ^^
I'm sorry but I am able to read your previous post on this SAME page....
And this definitively doesn't work... as for other peoples here....

Can you show a screenshot of you mods folder with the MOST RECENTS modules in it and while you're at it maybe a screenshot of the edited config because like I said again..
It doesn't work... It throws an error message as I launch the game... Error: No loader found for "rail"

No offense but you clearly didn't read our posts otherwise your answer wouldn't be so lazy.
You just copy-pasted.

I'm not a professional coder but I've done some programming before so editing a config file is really simple for me...
We are missing something...

Please show us a mod folder with the most RECENT modules in it and Bob's Ores working.
If you wanna try for yourself here's the step I followed.

I downloaded the pack on your website, extracted the pack containing the modules to my mods folder (zipped)
Downloaded Bob's Ores from the link and pasted that the mods folder (zipped)..
I started the game, Bob's Ores was red in the Mod List but no ores showed in-game.
Found this forum post, followed your instruction (not very clear) - I opened the archive, modified the config and saved my changes-
Then, when I launch the game, I get the error stated above. ---> Error: No loader found for "rail"

What am I doing wrong?
Please help us..
the mod is really good so far but I wish it would work with the new ores too....

McGuten
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Re: General Discussion

Post by McGuten »

okey, i see where is the problem i will fix it and reupload the mod
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Murlocking
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Re: General Discussion

Post by Murlocking »

McGuten wrote:okey, i see where is the problem i will fix it and reupload the mod
Thank you so much!
Will I be able to keep my current world and simply update the modules? Considering the ores weren't generated in that world.


Another question, different subject.
On the download page, I see you can download each modules individually but I think you forgot to add a link for the Vehicle module.
Might want to check that if you can too :)

And sorry if I came up rude, English is not my first language..
Good work again on the mods!

McGuten
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Re: General Discussion

Post by McGuten »

Murlocking wrote:
McGuten wrote:okey, i see where is the problem i will fix it and reupload the mod
Thank you so much!
Will I be able to keep my current world and simply update the modules? Considering the ores weren't generated in that world.


Another question, different subject.
On the download page, I see you can download each modules individually but I think you forgot to add a link for the Vehicle module.
Might want to check that if you can too :)

And sorry if I came up rude, English is not my first language..
Good work again on the mods!
I think this isnt a problem bob tell in their bob ores topic:
bobingabout wrote:My new ores will spawn automatically on old maps, if you do not want this to happen you should delete the migration folder, and instead use the following command to add them manually.
remote.call("bobores", "Regenerate")
So i think you can do it with this command but I recommend starting a new map when you change large mods

and yes, i complety forgot link for vehicle mod individual but now it is fixed ^^
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Siegercz
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Re: General Discussion

Post by Siegercz »

McGuten wrote:
Murlocking wrote:
McGuten wrote:okey, i see where is the problem i will fix it and reupload the mod
Thank you so much!
Will I be able to keep my current world and simply update the modules? Considering the ores weren't generated in that world.


Another question, different subject.
On the download page, I see you can download each modules individually but I think you forgot to add a link for the Vehicle module.
Might want to check that if you can too :)

And sorry if I came up rude, English is not my first language..
Good work again on the mods!
I think this isnt a problem bob tell in their bob ores topic:
bobingabout wrote:My new ores will spawn automatically on old maps, if you do not want this to happen you should delete the migration folder, and instead use the following command to add them manually.
remote.call("bobores", "Regenerate")
So i think you can do it with this command but I recommend starting a new map when you change large mods

and yes, i complety forgot link for vehicle mod individual but now it is fixed ^^
Thanks for great work. Tell us when it will be fixed please. Wanna see those recipes in work :)

McGuten
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Re: General Discussion

Post by McGuten »

Siegercz wrote:
McGuten wrote:
Murlocking wrote:
McGuten wrote:okey, i see where is the problem i will fix it and reupload the mod
Thank you so much!
Will I be able to keep my current world and simply update the modules? Considering the ores weren't generated in that world.


Another question, different subject.
On the download page, I see you can download each modules individually but I think you forgot to add a link for the Vehicle module.
Might want to check that if you can too :)

And sorry if I came up rude, English is not my first language..
Good work again on the mods!
I think this isnt a problem bob tell in their bob ores topic:
bobingabout wrote:My new ores will spawn automatically on old maps, if you do not want this to happen you should delete the migration folder, and instead use the following command to add them manually.
remote.call("bobores", "Regenerate")
So i think you can do it with this command but I recommend starting a new map when you change large mods

and yes, i complety forgot link for vehicle mod individual but now it is fixed ^^
Thanks for great work. Tell us when it will be fixed please. Wanna see those recipes in work :)
Now you can download trains new version:
McGuten wrote:Hi guys

UPDATE

We were updated 1 module version (Trains)

You can find the changelog here
You can find download link here

If you find an bug you can post here
If you have some idea or suggestion for all modules you can post here

Patreon

Thank you very much to the person who has donated through Patreon.

Over the next week we will update Patreon to include new goals and new benefits to our patrons

You can see Patreon here


Thanks you all for participating in the forum
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Siegercz
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Re: General Discussion

Post by Siegercz »

Perfect. Thank you very much :)

Murlocking
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Re: General Discussion

Post by Murlocking »

After downloading the new Module updates for Trains and Battlefield the game crash with an error..
Error in assignID, item with name'tin-ore' does not exist.

Launched again and another ID error for a ore occurred.

I enabled the ores in the config.

Another bug?
Do you test your modules before uploading them?

McGuten
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Re: General Discussion

Post by McGuten »

Murlocking wrote:After downloading the new Module updates for Trains and Battlefield the game crash with an error..
Error in assignID, item with name'tin-ore' does not exist.

Launched again and another ID error for a ore occurred.

I enabled the ores in the config.

Another bug?
Do you test your modules before uploading them?
Tell me what modules you are using
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Murlocking
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Re: General Discussion

Post by Murlocking »

Here's my mods folder.
http://imgur.com/4segq63

Game works fine without the change in the config.
But no new ores.

McGuten
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Re: General Discussion

Post by McGuten »

Murlocking wrote:Here's my mods folder.
http://imgur.com/4segq63

Game works fine without the change in the config.
But no new ores.
You need download bob library too
You can download it here: viewtopic.php?f=51&t=16642
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EmperorZelos
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Re: General Discussion

Post by EmperorZelos »

has bobs ores become a neccisery component now?

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Re: General Discussion

Post by EmperorZelos »

Actually I get the same error and I have bobslibrary

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