0.12.26 [Steam] Crash when launch a savegame

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Lemmy1916
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0.12.26 [Steam] Crash when launch a savegame

Post by Lemmy1916 »

Hi !

I'll make it short because my English is very bad xD

when I want to start a backup the crash game, none of the autosave would not start. I do not really want to start over, I foolishly wanted to visit a camp critters and I died. xD

This is my lastest log and i upload the savegame too in atachment. Thanks a lot and have a nice day !

Code: Select all

      0.000 2016-03-11 15:49:15; Factorio 0.12.26 (Build 17762, win64)
   0.001 Operating system: Windows 10 
   0.001 Program arguments: "F:\Jeux\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" 
   0.001 Read data path: F:/Jeux/Steam/steamapps/common/Factorio/data
   0.001 Write data path: C:/Users/luc/AppData/Roaming/Factorio
   0.001 Binaries path: F:/Jeux/Steam/steamapps/common/Factorio/bin
   0.014 Available display adapters: 2
   0.014  [0]: \\.\DISPLAY1 - AMD Radeon R9 200 Series {0x05, [0,0], 1920x1080, 32bit, 60Hz}
   0.014  [1]: \\.\DISPLAY2 - AMD Radeon R9 200 Series {0x8000001, [-1920,0], 1920x1080, 32bit, 60Hz}
   0.015 Create display on adapter 0. Size 1280x720 at position [310, 162].
   0.234 Initialised OpenGL:[0] AMD Radeon R9 200 Series; driver: 4.5.13416 Compatibility Profile Context 15.300.1025.1001
   0.262 Desktop composition is active.
   0.262 Graphics options: [FullScreen: true] [VSync: true] [UIScale: 100%] [MultiSampling: OFF] [Graphics quality: normal] [Video memory usage: high] [Light scale: 100%] [Screen: 255]
   0.428 Loading mod core 0.0.0 (data.lua)
   0.430 Loading mod base 0.12.26 (data.lua)
   0.741 Initial atlas bitmap size is 16384
   0.742 Created atlas bitmap 16384x5511
  10.186 Factorio initialised
  17.706 Loading map C:/Users\luc\AppData\Roaming\Factorio\saves\_autosave3.zip
  17.816 Info Scenario.cpp:124: Map version 0.12.26-0
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-vtnylx\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-vtnylx\src\util\logger.cpp (298): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-vtnylx\src\util\logger.cpp (352): Logger::logStacktrace
c:\cygwin64\tmp\factorio-vtnylx\src\util\crashhandler.cpp (84): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-vtnylx\src\util\crashhandler.cpp (104): CrashHandler::SehHandler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFCA12D7E2E)
00007FFCA12D7E2E (KERNELBASE): (filename not available): UnhandledExceptionFilter
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFCA452D998)
00007FFCA452D998 (ntdll): (filename not available): memset
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFCA4515B26)
00007FFCA4515B26 (ntdll): (filename not available): _C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFCA4529AED)
00007FFCA4529AED (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFCA44B4FE9)
00007FFCA44B4FE9 (ntdll): (filename not available): RtlImageNtHeaderEx
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFCA4528BFA)
00007FFCA4528BFA (ntdll): (filename not available): KiUserExceptionDispatcher
c:\cygwin64\tmp\factorio-vtnylx\src\rail\train.cpp (315): Train::handleBlocksRegistration
c:\cygwin64\tmp\factorio-vtnylx\src\rail\train.cpp (349): Train::destroy
c:\cygwin64\tmp\factorio-vtnylx\src\rail\train.cpp (333): Train::~Train
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF73AA20F04)
00007FF73AA20F04 (Factorio): (filename not available): Train::`scalar deleting destructor'
c:\cygwin64\tmp\factorio-vtnylx\src\rail\trainmanager.cpp (201): TrainManager::~TrainManager
c:\cygwin64\tmp\factorio-vtnylx\src\map\map.cpp (760): Map::~Map
c:\cygwin64\tmp\factorio-vtnylx\src\scenario\scenario.cpp (652): Scenario::~Scenario
c:\program files (x86)\microsoft visual studio 12.0\vc\include\memory (1447): std::unique_ptr<Scenario,std::default_delete<Scenario> >::~unique_ptr<Scenario,std::default_delete<Scenario> >
f:\dd\vctools\crt\crtw32\eh\amd64\handlers.asm (51): _CallSettingFrame
f:\dd\vctools\crt\crtw32\eh\frame.cpp (1080): __FrameUnwindToState
f:\dd\vctools\crt\crtw32\eh\amd64\trnsctrl.cpp (158): __FrameUnwindToEmptyState
f:\dd\vctools\crt\crtw32\eh\frame.cpp (397): __InternalCxxFrameHandler
f:\dd\vctools\crt\crtw32\eh\amd64\trnsctrl.cpp (195): __CxxFrameHandler3
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFCA4529B6D)
00007FFCA4529B6D (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFCA44B595C)
00007FFCA44B595C (ntdll): (filename not available): RtlUnwindEx
f:\dd\vctools\crt\crtw32\eh\amd64\trnsctrl.cpp (483): _UnwindNestedFrames
f:\dd\vctools\crt\crtw32\eh\frame.cpp (1224): CatchIt
f:\dd\vctools\crt\crtw32\eh\frame.cpp (689): FindHandler
f:\dd\vctools\crt\crtw32\eh\frame.cpp (448): __InternalCxxFrameHandler
f:\dd\vctools\crt\crtw32\eh\amd64\trnsctrl.cpp (195): __CxxFrameHandler3
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFCA4529AED)
00007FFCA4529AED (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFCA44B4FE9)
00007FFCA44B4FE9 (ntdll): (filename not available): RtlImageNtHeaderEx
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFCA44B6C94)
00007FFCA44B6C94 (ntdll): (filename not available): RtlRaiseException
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFCA1281F08)
00007FFCA1281F08 (KERNELBASE): (filename not available): RaiseException
f:\dd\vctools\crt\crtw32\eh\throw.cpp (154): _CxxThrowException
c:\cygwin64\tmp\factorio-vtnylx\src\util\targetdeserialiser.cpp (15): TargetDeserialiser::getTarget
c:\cygwin64\tmp\factorio-vtnylx\src\util\targetdeserialiser.cpp (52): TargetDeserialiser::loadRegisteredReferences
c:\cygwin64\tmp\factorio-vtnylx\src\map\map.cpp (592): Map::setupEntities
c:\cygwin64\tmp\factorio-vtnylx\src\scenario\scenario.cpp (188): Scenario::loadFactory
c:\cygwin64\tmp\factorio-vtnylx\src\scenario\parallelscenarioloader.cpp (66): ParallelScenarioLoader::doLoad
c:\boost_1_58_0\boost\thread\detail\thread.hpp (117): boost::detail::thread_data<boost::_bi::bind_t<void,void (__cdecl*)(ParallelScenarioLoader * __ptr64,MapDeserialiser * __ptr64,enum InputType,InputHandler * __ptr64,MultiplayerManager * __ptr64,bool),boost::_bi::list6<boost::_bi::value<ParallelScenarioLoader * __ptr64>,boost::_bi::value<MapDeserialiser * __ptr64>,boost::_bi::value<enum InputType>,boost::_bi::value<InputHandler * __ptr64>,boost::_bi::value<MultiplayerManager * __ptr64>,boost::_bi::value<bool> > > >::run
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF73ABFD813)
00007FF73ABFD813 (Factorio): (filename not available): boost::`anonymous namespace'::thread_start_function
f:\dd\vctools\crt\crtw32\startup\threadex.c (376): _callthreadstartex
f:\dd\vctools\crt\crtw32\startup\threadex.c (354): _threadstartex
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFCA3EA8102)
00007FFCA3EA8102 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFCA44DC5B4)
00007FFCA44DC5B4 (ntdll): (filename not available): RtlUserThreadStart
  18.542 Error Util.cpp:77: Unexpected error occurred. You can help us to solve the problem by posting the contents of the log file on the Factorio forums.

Attachments
_autosave3.zip
My last savegame.
(1.93 MiB) Downloaded 66 times
Koub
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Re: 0.12.26 [Steam] Crash when launch a savegame

Post by Koub »

Essaie de mettre à jour tes pilotes graphiques. Il y a des chances que ça aide. :)

Try to update your video drivers. This will likely help. :)
Koub - Please consider English is not my native language.
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Lemmy1916
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Re: 0.12.26 [Steam] Crash when launch a savegame

Post by Lemmy1916 »

Ils sont à jour, mais après quelques recherches je crois que c'est le bug de la map du train commencé en 0.12.25. Il est possible de passer à la map suivante par une quelconque manip ?
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prg
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Re: 0.12.26 [Steam] Crash when launch a savegame

Post by prg »

Yeah this sounds like the New Hope level 2 corruption thing. If you want to skip to the next level, you can use

Code: Select all

/c game.set_game_state{game_finished=true, player_won=true, next_level="level-03"}
while playing any other level of that campaign.
Automatic Belt (and pipe) Planner—Automate yet another aspect of constructing your factory!
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Lemmy1916
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Re: 0.12.26 [Steam] Crash when launch a savegame

Post by Lemmy1916 »

Work fine, thxs a lot !
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