I read 4 pages now and dont want future human beings to be as confused as me because nobody linked anything
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
(at least i did not see any link to the FFF until now)
You are right, the thought appeared to me after I read Klonan's post in the FF #128 thread: viewtopic.php?p=131966#p131966ratchetfreak wrote:they would still be usable for train stations as you'd only need half the amount of inserters and the rebalancing setup can be simpler. In fact you can reuse existing splitting and merging designs with just 1 extra tile of extra width needed.MeduSalem wrote:[...]
Just this will be a massive boost to belt/inserter interaction.koisama wrote:I like the idea of a loader with small internal buffer. It should only interact with belts, and you will still need an inserter to move items. Basically, it should be a part of the belt system that applies inserter stack bonus to belts.
I'm starting to realize that this is very true. I wouldn't use them at all in the early-mid game.kovarex wrote:There is no doubt, that 95% of inserters would still be used the same way, as it would be very impractical to use the loader on common places, like smelting setups, assembler setups, etc. To use the loader as input for assembling machine, you need to split the belt line, and use a loader, that is 2X1, using 1-3 inserters is clearly easier.
At this point I would say, yeah let's bring them on in an experimental build and if they are completely hurting the gameplay they can be removed again or changed accordingly. There is no shame in trying something and admitting that it didn't work out as well as it seemed on the drawing board.ssilk wrote:The other stuff we will see then if the loader exists. Nobody can know yet, how it can be used then - there will be always some interesting usage cases I think.
Yeah, but the point of loaders is to serve alongside inserters. With their current balance they are overpowered but still serve a somewhat distinct purpose.icanfly342 wrote:I think inserters are an important part of Factorio and loaders would be a bad idea.
I like this idea as well, if loaders can't interact directly with chests, only with belts and inserters, but have their own internal storage. Then they act like hoppers. They need to be able to work with people's tendency to keep one item on a conveyer belt, though. They might be frustrating if they are just "dumb" machines that drop any items evenly onto conveyer belt, so I think the ability to filter which items go onto which lane of the conveyer belt would be useful, and justify a running cost of electricity. Running cost of lubricant is a stupid idea because everything else in the game that needs lubricant has it as an ingredient.ratchetfreak wrote:Just this will be a massive boost to belt/inserter interaction.koisama wrote:I like the idea of a loader with small internal buffer. It should only interact with belts, and you will still need an inserter to move items. Basically, it should be a part of the belt system that applies inserter stack bonus to belts.
The core issue with belt/inserter interaction is the lack of the stack size bonus. Every other item transport can move stacks.
Integrating a chest limits it way too much.. the whole point is to use them in place of inserters in some places.kovarex wrote:I personally like the idea of loader having an integrated chest, but after some thoughts, I start to think, that the limitation is actually wrong, as having loader general entity->belt and belt->entity mechanism adds more possibilities without adding annoyance as you need to place two entities (inserter + loader) to do one thing. It is very very far from replacing inserters overall.