Game Crashes after a few seconds of playing

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ShizukaMiyuki
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Game Crashes after a few seconds of playing

Post by ShizukaMiyuki »

I bought the game on steam, I previously pirated the game, but since I saw the developers hard work on it, I really digged it, and it was cheap so I bought it to support the developers, now that I bought it, it seems like I'm no longer able to play it like normal, it would crash a few seconds after playing, I tried verifying game cache didn't do anything, problem still persists, even disabled After Burner, Steam Overlay, and RivaTuner, and it still crashes, I have the log here:

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   0.004 2016-03-10 20:56:57; Factorio 0.12.26 (Build 17762, win64)
   0.004 Operating system: Windows 10 
   0.004 Program arguments: "D:\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" "--wait-to-close" "7892" 
   0.004 Read data path: D:/Steam/steamapps/common/Factorio/data
   0.004 Write data path: C:/Users/ShizukaMiyuki/AppData/Roaming/Factorio
   0.004 Binaries path: D:/Steam/steamapps/common/Factorio/bin
   0.026 Available display adapters: 1
   0.026  [0]: \\.\DISPLAY1 - Intel(R) HD Graphics 4000 {0x05, [0,0], 1366x768, 32bit, 60Hz}
   0.027 Create display on adapter 0. Size 1266x668 at position [40, 32].
   0.173 Initialised Direct3D:[0] NVIDIA GeForce 820M ; driver: nvd3dumx.dll 10.18.13.6143
   0.221 Desktop composition is active.
   0.221 Graphics options: [FullScreen: false] [VSync: true] [UIScale: 75%] [MultiSampling: OFF] [Graphics quality: normal] [Video memory usage: all] [Light scale: 25%] [Screen: 255]
   0.318 Loading mod core 0.0.0 (data.lua)
   0.322 Loading mod base 0.12.26 (data.lua)
   1.015 Initial atlas bitmap size is 16384
   1.023 Created atlas bitmap 16384x7762
  14.039 Factorio initialised
  65.230 Info Scenario.cpp:124: Map version 0.12.26-0
  98.714 Info Scenario.cpp:124: Map version 0.12.26-0
 114.010 Info Scenario.cpp:124: Map version 0.12.26-0
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-vtnylx\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-vtnylx\src\util\logger.cpp (298): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-vtnylx\src\util\logger.cpp (352): Logger::logStacktrace
c:\cygwin64\tmp\factorio-vtnylx\src\util\crashhandler.cpp (84): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-vtnylx\src\util\crashhandler.cpp (153): CrashHandler::SignalHandler
f:\dd\vctools\crt\crtw32\misc\winxfltr.c (372): _XcptFilter
f:\dd\vctools\crt\crtw32\startup\threadex.c (378): _callthreadstartex$filt$0
f:\dd\vctools\crt\crtw32\misc\amd64\chandler.c (162): __C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFACF36666D)
00007FFACF36666D (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFACF2E3C00)
00007FFACF2E3C00 (ntdll): (filename not available): RtlWalkFrameChain
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFACF36577A)
00007FFACF36577A (ntdll): (filename not available): KiUserExceptionDispatcher
ERROR: SymGetSymFromAddr64, GetLastError: 487 (Address: 00007FFABE63F080)
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFABE63F080)
00007FFABE63F080 (d3d9): (filename not available): (function-name not available)
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFAAD736039)
00007FFAAD736039 (GameOverlayRenderer64): (filename not available): OverlayHookD3D3
c:\cygwin64\tmp\factorio-vtnylx\libraries\allegro\src\win\d3d_disp.cpp (2098): d3d_flip_display
c:\cygwin64\tmp\factorio-vtnylx\libraries\allegro\src\display.c (197): al_flip_display
c:\cygwin64\tmp\factorio-vtnylx\src\mainloop.cpp (482): MainLoop::tickStep
c:\cygwin64\tmp\factorio-vtnylx\src\mainloop.cpp (569): MainLoop::run
c:\cygwin64\tmp\factorio-vtnylx\src\main.cpp (477): wmain
f:\dd\vctools\crt\crtw32\startup\crt0.c (255): __tmainCRTStartup
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFACF1D2D92)
00007FFACF1D2D92 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFACF2D9F64)
00007FFACF2D9F64 (ntdll): (filename not available): RtlUserThreadStart
 122.004 Error Util.cpp:77: Unexpected error occurred. You can help us to solve the problem by posting the contents of the log file on the Factorio forums.
anyone have any solutions or knowledge about this? if so please help me :(
Meow, Meow, Meooooow....
daniel34
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Re: Game Crashes after a few seconds of playing

Post by daniel34 »

Did you try starting it with the launch options set to "--force-opengl" ?

To do so, right click on the game in your library, then select properties, then set launch options.
quick links: log file | graphical issues | wiki
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ShizukaMiyuki
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Re: Game Crashes after a few seconds of playing

Post by ShizukaMiyuki »

daniel34 wrote:Did you try starting it with the launch options set to "--force-opengl" ?

To do so, right click on the game in your library, then select properties, then set launch options.
Daamn.... Daniel(sorry but I had too!), wow, thanks for the quick reply, so far its working perfectly now, thank you!
Meow, Meow, Meooooow....
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