Consider next build:
Although I understand current result and its causes (signal with zero value is not the same as no signal), but something should be changed to make this behaviour more obvious:
- "zero signal != no signal" solution: status window should show input "0 Blue" and output "0 Blue"
- "zero signal = no signal" solution: in this case output should be "3 Blue"
If you decide that "zero signal != no signal" next build also should return "5 Blue":
[0.12.25] [Twinsen] Combinator strange behavior (Any) - 2
Re: [0.12.25] Combinator strange behavior (Any) - 2
It's not just mixed red and green signals, I can also reproduce it with a single color.
Re: [0.12.25] [Twinsen] Combinator strange behavior (Any) - 2
You are on a roll with the combinator bugs
For consistency I want "zero signal = no signal". I think I fixed the situations where this caused problems.
I also fixed this this and the previous bugs you reported in the circuit conditions for entities.
Let me know if you find anything else.
For consistency I want "zero signal = no signal". I think I fixed the situations where this caused problems.
I also fixed this this and the previous bugs you reported in the circuit conditions for entities.
Let me know if you find anything else.
Re: [0.12.25] [Twinsen] Combinator strange behavior (Any) - 2
Thanks a lot,
Could you also check this build (just in case)?
Could you also check this build (just in case)?
Re: [0.12.25] [Twinsen] Combinator strange behavior (Any) - 2
Yes, it works after the fix, in the sense that nothing is outputted from the combinator.