Upgradable/dual recipes possible?

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FreeER
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Upgradable/dual recipes possible?

Post by FreeER »

There have been a few things bothering me pretty much since I started playing, mainly since there is no way to recycle items there should at least be a way to upgrade items so that you are not just shoving them in a chest and shooting it. things like these (including some newer stuff)

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	basic underground belts are not upgradable to fast underground belts
	fast underground belts are not upgradable to express underground belts
	basic splitters are not upgradable to fast splitters
	fast splitters are not upgradable to express splitters
	burner mining drills are not upgradable to basic mining drills
	burner inserters are not upgradable to basic inserters
	stone furnaces are not upgradable to steel furnaces
	steel furnaces are not upgradable to electric furnaces
	small electric poles are not upgradable to medium electric poles
	medium electric poles are not upgradable to big electric poles
So I thought I'd try and fix that in a simple mod...Not sure if I'm just tired and missing something obvious (I haven't looked too hard to be honest), or if this isn't actually possible right now :) so here's what I did, anyone have the time to let me know? upgradables 0.0.1 dropbox link

To give a little more info, no errors occur but it doesn't seem to do anything either lol (modlist shows activated).
<I'm really not active any more so these may not be up to date>
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Dysoch
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Re: Upgradable/dual recipes possible?

Post by Dysoch »

i like this idea, that why i already added it to DyTech (is already in current version)

didnt touch the circuits tho. thought it wasnt needed :P
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FreeER
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Re: Upgradable/dual recipes possible?

Post by FreeER »

Dysoch wrote:i like this idea, that why i already added it to DyTech (is already in current version)
didnt touch the circuits tho. thought it wasnt needed :P
lol, how new is that?? I swear I've never noticed it :) Though I still think it'd be nice to have a small mod that does this with just the vanilla recipes (no resource exchange because that just seems like alchemy and no circuit3s). Should I assume that the crafting category was a work around or did you seriously not want the player to be able to convert some of these without a machines help? Also why these "splitter-fast-basic" except like the circuits, just in case. btw, why does it cost basic belts to slow down a fast splitter instead of just a few circuits to tweak the speed? :)
<I'm really not active any more so these may not be up to date>
~FreeER=Factorio Modding
- Factorio Wiki
- My Factorio Modding Guide
- Wiki Modding Guide
Feel free to pm me :)
Or drop into #factorio on irc.esper.net
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