[0.12.24] [pending] crashes randomly

Things that has been reported already before.
spaceguy5234
Manual Inserter
Manual Inserter
Posts: 1
Joined: Thu Mar 03, 2016 3:28 am
Contact:

[0.12.24] [pending] crashes randomly

Post by spaceguy5234 »

I am trying to run the game, but it is randomly crashing as I play, normally in the menus, but also in game.


Code: Select all

   0.001 2016-03-02 21:22:07; Factorio 0.12.24 (Build 17689, win64)
   0.001 Operating system: Windows 10 
   0.001 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" 
   0.001 Read data path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/data
   0.001 Write data path: C:/Users/Scootersmiles/AppData/Roaming/Factorio
   0.001 Binaries path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/bin
   0.017 Available display adapters: 1
   0.017  [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 970 {0x05, [0,0], 1920x1080, 32bit, 144Hz}
   0.018 Create display on adapter 0. Size 1280x720 at position [310, 162]. Monitor 0
   0.079 Initialised Direct3D:[0] NVIDIA GeForce GTX 970; driver: nvd3dumx.dll 10.18.13.6200
   0.107 Desktop composition is active.
   0.107 Graphics options: [FullScreen: false] [VSync: true] [UIScale: 100%] [MultiSampling: OFF] [Graphics quality: normal] [Video memory usage: high] [Light scale: 20%] [Screen: 0]
   0.154 Loading mod core 0.0.0 (data.lua)
   0.157 Loading mod base 0.12.24 (data.lua)
   0.517 Initial atlas bitmap size is 16384
   0.519 Created atlas bitmap 16384x5511
   7.853 Factorio initialised
  29.757 Applying migration: Base Mod: 2015-07-02_Factorio_0.12.0.lua
  29.760 Applying migration: Base Mod: 2015-10-02_Factorio_0.12.9.lua
  29.761 Applying migration: Base Mod: 2015-11-14_Factorio_0.12.11.lua
  29.801 Info Scenario.cpp:124: Map version 0.12.24-0
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-mgpfjr\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-mgpfjr\src\util\logger.cpp (284): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-mgpfjr\src\util\logger.cpp (338): Logger::logStacktrace
c:\cygwin64\tmp\factorio-mgpfjr\src\util\crashhandler.cpp (81): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-mgpfjr\src\util\crashhandler.cpp (139): CrashHandler::SignalHandler
f:\dd\vctools\crt\crtw32\misc\winxfltr.c (372): _XcptFilter
f:\dd\vctools\crt\crtw32\startup\thread.c (259): _callthreadstart$filt$0
f:\dd\vctools\crt\crtw32\misc\amd64\chandler.c (162): __C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFDC2619AED)
00007FFDC2619AED (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFDC25A4FE9)
00007FFDC25A4FE9 (ntdll): (filename not available): RtlImageNtHeaderEx
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFDC2618BFA)
00007FFDC2618BFA (ntdll): (filename not available): KiUserExceptionDispatcher
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFDA05442ED)
00007FFDA05442ED (GameOverlayRenderer64): (filename not available): OverlayHookD3D3
c:\cygwin64\tmp\factorio-mgpfjr\libraries\allegro\src\win\d3d_disp.cpp (2064): d3d_flip_display
c:\cygwin64\tmp\factorio-mgpfjr\libraries\allegro\src\display.c (197): al_flip_display
c:\cygwin64\tmp\factorio-mgpfjr\src\mainloop.cpp (482): MainLoop::tickStep
c:\cygwin64\tmp\factorio-mgpfjr\src\mainloop.cpp (569): MainLoop::run
c:\cygwin64\tmp\factorio-mgpfjr\src\main.cpp (443): wmain
f:\dd\vctools\crt\crtw32\startup\crt0.c (255): __tmainCRTStartup
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFDBECF8102)
00007FFDBECF8102 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFDC25CC5B4)
00007FFDC25CC5B4 (ntdll): (filename not available): RtlUserThreadStart
  62.254 Error Util.cpp:63: Unexpected error occurred. You can help us to solve the problem by posting the contents of the log file on the Factorio forums.

is this a problem between the chair and keyboard, or is this a full problem?
Koub
Global Moderator
Global Moderator
Posts: 7955
Joined: Fri May 30, 2014 8:54 am
Contact:

Re: Factorio 12.24 crashes randomly

Post by Koub »

Hi,,

I would first suggest to set Factorio's launch options to "--force-opengl" in Steam.
Do you use MSI Afterburner, or something alike to monitor your GPU ?
Koub - Please consider English is not my native language.
posila
Factorio Staff
Factorio Staff
Posts: 5440
Joined: Thu Jun 11, 2015 1:35 pm
Contact:

Re: [0.12.24] [pending] crashes randomly

Post by posila »

Duplicate of: viewtopic.php?t=20534
Post Reply

Return to “Duplicates”