[0.12.24] [kovarex] new linux headless - desync every second

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gyoza
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[0.12.24] [kovarex] new linux headless - desync every second

Post by gyoza »

Trying to setup a dedicated headless server for my friends and I. Running no mods at all. Getting desyncs every second.
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daniel34
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Re: [0.12.24] new linux headless - desync every second

Post by daniel34 »

I don't know if that is the cause of it, but your --latency-ms is set far too high with 5000.
Try to set it to 100 or 200.

EDIT: if you're on LAN (as the IP in the log is 10.0.0.233), you can set it to 33.
quick links: log file | graphical issues | wiki
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Re: [0.12.24] new linux headless - desync every second

Post by gyoza »

Same thing happens with the settings set to 33.
Last edited by gyoza on Sat Feb 27, 2016 9:29 pm, edited 1 time in total.
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Re: [0.12.24] new linux headless - desync every second

Post by gyoza »

client log.
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kovarex
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Re: [0.12.24] new linux headless - desync every second

Post by kovarex »

We will need the desync report to investigate it.
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Re: [0.12.24] [pending] new linux headless - desync every second

Post by gyoza »

desync report.
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Re: [0.12.24] [kovarex] new linux headless - desync every second

Post by kovarex »

It seems like the prototypes are modified on either the server or the client, are you sure there haven't been any modifications of the base files?

Try to redownload the game.

We are thinking of a auto check mechanism to prevent changes in the base game files in the future.
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Re: [0.12.24] [kovarex] new linux headless - desync every second

Post by gyoza »

Based off your message I wanted to make sure nothing had been accidentally edited, went to downloaded factorio_demo_x64_0.12.24.tar.gz unarchived it. Started it up for the first time with 0 modifications then connected using the the steam client to connect and the same issue occurs.
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Re: [0.12.24] [kovarex] new linux headless - desync every second

Post by Oxyd »

gyoza wrote:Based off your message I wanted to make sure nothing had been accidentally edited, went to downloaded factorio_demo_x64_0.12.24.tar.gz unarchived it. Started it up for the first time with 0 modifications then connected using the the steam client to connect and the same issue occurs.
You are trying to connect the full version of the game to the demo version? That is your problem, then. Of course, the game shouldn't allow that in the first place.

You can download the Linux headless package here. You probably downloaded the demo version instead of the headless version because they're in the same section of the page, which itsel is also rather unfortunate.
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Re: [0.12.24] [kovarex] new linux headless - desync every second

Post by gyoza »

Ahhh ha! Wow, cant believe i missed that.. heheh!


Awesome, everything is working as expected! Gracias amigos!
Last edited by gyoza on Mon Feb 29, 2016 9:17 pm, edited 1 time in total.
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Re: [0.12.24] [kovarex] new linux headless - desync every second

Post by kovarex »

gyoza wrote:Ahhh ha! Wow, cant believe i missed that.. heheh!
It shouldn't be even possible to play multiplayer in demo, we should just disallow it to avoid these problems.
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Re: [0.12.24] [kovarex] new linux headless - desync every second

Post by gyoza »

Well, Technically I was not playing multiplayer, i was running the demo linux binary in server mode :P
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Re: [0.12.24] [kovarex] new linux headless - desync every second

Post by Oxyd »

Great that everything's working now.

For now, I've removed --start-server from the demo build to prevent further confusion.
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Re: [0.12.24] [kovarex] new linux headless - desync every second

Post by kovarex »

Ok, so I'm moving this to resolved.
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Re: [0.12.24] [kovarex] new linux headless - desync every second

Post by gyoza »

You guys rock!! Here is to your success *raises glass*
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