That is unfortunately a side effect of the Area damage on the spitter attacks that I added. When one biter/spitter is hit by the Area effect of another spitter, it will register it as an enemy instead of a friend, and go attack it, at which point the reverse happens too, the spitter that accidently hit the biter/spitter will attack back, and you see battles to the death.Buggi wrote:Hey Bob, is there a way for your biters to not attack one another... it's hurting my herding efforts for my giblet farm.
I find it seems to make them more interesting, like internal fighting between members of the group, and gives them more personality.
To remove the behaviour though, you'll need to do a bit of modding, remove the area damage from the new attacks. However, since this is part of what makes the attack unique, I don't really want to do this.







 I already did some groundwork in "my" (your) mod, so all items with replaced incredients were also added to the "recipe-updates.lua", which is now 407 lines big. What I haven't reworked is the "technology-updates.lua" and I only commented the not available technolgies out. It would be very great, if you will update your mod with the changes made by me and put some effort in it, to get a) the missing pieces done and b) replace some incredients with more complex incredients, because the gane is not that hard for the player with the changes I've made
 I already did some groundwork in "my" (your) mod, so all items with replaced incredients were also added to the "recipe-updates.lua", which is now 407 lines big. What I haven't reworked is the "technology-updates.lua" and I only commented the not available technolgies out. It would be very great, if you will update your mod with the changes made by me and put some effort in it, to get a) the missing pieces done and b) replace some incredients with more complex incredients, because the gane is not that hard for the player with the changes I've made 