My recommendation is that a Resource Chart is added to the game. This would show the production and usage of each resource, and the total amount of each resource. It would also have the production with usage to show what your total gains or loss is (If you gain 10stone/second, use 2 stone/second, total is +8stone/second. If you gain 6stone/second, use 7stone/second, your total is -1stone/second. At the end of the row it would say total resources, like: 2100 stone.)
This chart would include all the resources and also electricity production and usage.
A Polished Resource Chart
Moderator: ickputzdirwech
A Polished Resource Chart
Last edited by ssilk on Thu Feb 25, 2016 1:51 am, edited 1 time in total.
Reason: changed topic to fit subject better
Reason: changed topic to fit subject better
Re: Resource Chart
Do you know about the production screen (Press 'P' while in game)? If so - please try to explain how your suggestion differs from it.
Re: Resource Chart
I have to agree with sillyfly - your suggestion sounds like the production log you can open with "P". If you "Left-click" on any power-pole you can access the electricity consumption.
I am Nic and I love to play games - the more unique the game concept is, the more I am up to buy a game and support the developers with my ideas.
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If you want to watch my gameplay videos you do find them on YouTube: http://fwd.nicmd.de/ytng
Re: Resource Chart
Grafando might specify this a bit more, otherwise it's moved to Won't Implement.
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Re: Resource Chart
Practically what I mean is the production chart but that show how much is being used in the selected time frame and how much you gain, but set aside from what you're currently getting after usage. I could make a simple chart in OpenOffice if you guys would like and I could show you. Thanks for the replies, too! Appears to be a great community already
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Re: Resource Chart
I understand what you mean. Currently the chart only shows what is being produces.
What Grafando is suggesting is that you also add consumption/usage, like you do on the power graph. And also a "Net gain" (Production - Consumption)
What Grafando is suggesting is that you also add consumption/usage, like you do on the power graph. And also a "Net gain" (Production - Consumption)
Re: Resource Chart
That is actually exactly what I mean xDbobingabout wrote:I understand what you mean. Currently the chart only shows what is being produces.
What Grafando is suggesting is that you also add consumption/usage, like you do on the power graph. And also a "Net gain" (Production - Consumption)
Thanks for putting into better words for me.
Re: Resource Chart
I think the production screen could use a lot of polishing.
In addition to this, I would also like to see -
In addition to this, I would also like to see -
- Ability to show/hide certain items - currently the highest values make it almost impossible to see lower-producing items.
- Grid lines with labels.
- Ability to select specific time frame - currently if I want to look at my production in the first 10 minutes of the game my only option is to select a range large enough to include this time frame, which makes it hard to discern details. Also, after 50 hours it becomes impossible.
Re: Resource Chart
I agree with your added recommendations.