- overview.PNG (865.65 KiB) Viewed 65041 times
HardCrafting for Factorio: 0.13+ see here
BeltSorter for Factorio: 0.13+ see here
Info:
- HardCrafting is dedicated at making the resource processing more complex, which requires you to build more clever setups. This gives you however also the advantage of refining more plates out of the ores than before.
- For Factorio 0.12.x: Download: (19.june 2016) (Github) / Check all Releases
- Videos: There's even a "let's play" mainly about hardCrafting from FKODgaming. Check it out on youtube
- Mod Languages: English, French, Russian, Chinese, Hungarian (Thanks to Kosto_Pravby, zeas2, Laevras, Sastas)
- License: GNU GENERAL PUBLIC LICENSE - v3
- Contact: Send me PM in the forum (for issues use Github repository / issues)
- Total downloads:
Changelogs
Fixes for 0.3.15
- fix crash in item selection of belt-sorter. Items from other mods which are registered after data-final-fixes of hardCrafting is run are not displayed anymore.
- fix potential division by 0
- fix desync issue. on_load in mod should never call initialization stuff.
Fixes and graphics for 0.3.14
- fix desync issue for multiplayer when connecting (apparently lua object oriented programming is hard to get right)
- added small lamp indicator for belt-sorter
- belt-sorter doesn't emit light anymore when condition is true
Fixes for 0.3.13
- fix bug when belt-sorters are built by construction robots (added migration to fix existing issues from savegame)
- fixed issue with big-processing-machine when DyTech modifies assembling machine pipes
Updates and news for 0.3.12
NOTE: This and previous versions have an issue when belt-sorters are placed by construction robots. (It won't crash, but the belt-sorters won't work and if you remove them and invisible entity will stay behind.)
-> Please update to 0.3.13 which fixes this issue
- fix memory leak in scheduled entities data
- big processing machine can get rid of twice the dirt
- big processing machine crushes iron as fast as pulverizing it
- added productivity module support for modules up to 10% productivity (above is not supported on purpose)
Updates and news for 0.3.11
NOTE: This version has a memory leak which is fixed in 0.3.12. Just update to the new version and load your save game as usual. Your next save game might be quite a bit smaller depending on your game time.
- Belt-sorter has now a custom gui (for factorio 0.12.33)
- new gui supports Copy, paste the filter among sorters.
- Belt-sorter has now much better performence
- Belt-sorter let's you select a circuit condition
- Belt-sorter requires power and is affected by low-power (slower distribution)
- Crusher let's you now select recipe (only when placing new ones, or removing and replacing old ones)
- Big-Processing-Machine added
- Added smart-long-inserter
- Improved graphics of fast-long-inserter (regular graphics as fast-inserter, just the arm is longer, no need for special color since the arm length is always visible)
- Walls again less expensive
News for 0.3.10
- walls, landfill, stone-bricks more expensive
- stone-walls take longer to craft
- make sure all furnaces work with hardCrafting (electric-furnaces mod)
- added compatibility for Angels infinite ores
News for 0.3.9
- added rich-copper at spawn point for an easier start
- added hungarian translation
- updated chinese translation
Updates for 0.3.8
- Fixed problem with russian localization
- Added french translation by Laevras
Fixes for 0.3.7
Fixed that smaller cargo-wagons work with bobs mods
Fixes for 0.3.6
Fixed zip-file generation (solves problems on linux/macosx)
Changes for 0.3.5
Belt-sorter supports now adjacent underground-belts and splitters
Major changes in 0.3.3
- Coal dust (is made by pulverizing Coal, more efficient when burning than coal itself)
- Steel dust (made with Coal dust + Crashed iron or Pulverized iron. Producing steel is therefore a little less expensive and faster)
- Sulfur dust is convertible back to Sulfur (with diminishing returns)
- Incinerators use less energy
- Added belt-sorter (Late game entity to sort your belts instead of using a huge setup with smart-inserters)
- Scrap metal (is produced by some expensive recipes. Scrap metal can be reprocessed to get back iron, copper)
- added Chinese translation (95% complete)
- better icons for Sludge/Slag processing (show process, instead of input items)
- Dirt can be dried to get rid of some mass (less power used for incinerators)
- fix crash in item selection of belt-sorter. Items from other mods which are registered after data-final-fixes of hardCrafting is run are not displayed anymore.
- fix potential division by 0
- fix desync issue. on_load in mod should never call initialization stuff.
Fixes and graphics for 0.3.14
- fix desync issue for multiplayer when connecting (apparently lua object oriented programming is hard to get right)
- added small lamp indicator for belt-sorter
- belt-sorter doesn't emit light anymore when condition is true
Fixes for 0.3.13
- fix bug when belt-sorters are built by construction robots (added migration to fix existing issues from savegame)
- fixed issue with big-processing-machine when DyTech modifies assembling machine pipes
Updates and news for 0.3.12
NOTE: This and previous versions have an issue when belt-sorters are placed by construction robots. (It won't crash, but the belt-sorters won't work and if you remove them and invisible entity will stay behind.)
-> Please update to 0.3.13 which fixes this issue
- fix memory leak in scheduled entities data
- big processing machine can get rid of twice the dirt
- big processing machine crushes iron as fast as pulverizing it
- added productivity module support for modules up to 10% productivity (above is not supported on purpose)
Updates and news for 0.3.11
NOTE: This version has a memory leak which is fixed in 0.3.12. Just update to the new version and load your save game as usual. Your next save game might be quite a bit smaller depending on your game time.
- Belt-sorter has now a custom gui (for factorio 0.12.33)
- new gui supports Copy, paste the filter among sorters.
- Belt-sorter has now much better performence
- Belt-sorter let's you select a circuit condition
- Belt-sorter requires power and is affected by low-power (slower distribution)
- Crusher let's you now select recipe (only when placing new ones, or removing and replacing old ones)
- Big-Processing-Machine added
- Added smart-long-inserter
- Improved graphics of fast-long-inserter (regular graphics as fast-inserter, just the arm is longer, no need for special color since the arm length is always visible)
- Walls again less expensive
News for 0.3.10
- walls, landfill, stone-bricks more expensive
- stone-walls take longer to craft
- make sure all furnaces work with hardCrafting (electric-furnaces mod)
- added compatibility for Angels infinite ores
News for 0.3.9
- added rich-copper at spawn point for an easier start
- added hungarian translation
- updated chinese translation
Updates for 0.3.8
- Fixed problem with russian localization
- Added french translation by Laevras
Fixes for 0.3.7
Fixed that smaller cargo-wagons work with bobs mods
Fixes for 0.3.6
Fixed zip-file generation (solves problems on linux/macosx)
Changes for 0.3.5
Belt-sorter supports now adjacent underground-belts and splitters
Major changes in 0.3.3
- Coal dust (is made by pulverizing Coal, more efficient when burning than coal itself)
- Steel dust (made with Coal dust + Crashed iron or Pulverized iron. Producing steel is therefore a little less expensive and faster)
- Sulfur dust is convertible back to Sulfur (with diminishing returns)
- Incinerators use less energy
- Added belt-sorter (Late game entity to sort your belts instead of using a huge setup with smart-inserters)
- Scrap metal (is produced by some expensive recipes. Scrap metal can be reprocessed to get back iron, copper)
- added Chinese translation (95% complete)
- better icons for Sludge/Slag processing (show process, instead of input items)
- Dirt can be dried to get rid of some mass (less power used for incinerators)
Spotlight
Long Description
- Features:
- Mining iron or copper gives you new different types of items such as iron-nuggets, gravel, dirt, copper-sludge and of course ore.
- New resource processing in 3 different tiers for iron and copper
- New technology for Crusher and Pulverizer processing machines required to get to the best processing of iron and copper
- Incinerator burns away items any excess items which you don't need
- Dirt and gravel (did you ever create a parking spot for your car? You can do that now...)
- Long fast inserter
- Belt-sorter, gives you ability to prioritize Belt lines
- Cheaper trains, but wagon carry only half -> thereby you need more trains in total. Yeah!
Removed: - Robots different recipes with rotor, antenna. a bit less liquid crafting (This is not in the default anymore, but you can uncomment it in the lua, see below about features)
Additions when used with other mods: - Landfill: Dirt can be used to craft landfill 2x2 as well
- Fluid barrel: Tier 3 copper processing can be done with barrels in the chemical plant (might help some players)
- Marathon: Supports Marathon mod by using variable recipes
Images
- Belt-sorter entity can be used to easily split many item types on your belt
- belt-sorter2.PNG (354.76 KiB) Viewed 55537 times
- Left is the rich copper ore which you get only at the spawn, right is the usual copper ore
- rich-copper-combined.PNG (498.21 KiB) Viewed 43129 times
- Part of a iron processing factory
- iron processing.PNG (828.6 KiB) Viewed 65041 times
- Iron mining with different outputs
- iron mining.PNG (1.32 MiB) Viewed 65041 times
- Copper refinement
- copper.PNG (1.02 MiB) Viewed 65041 times
- Incinerator which burns excess items
- incinerator.PNG (223.13 KiB) Viewed 65041 times
- Parking spot for car, built with dirt to slow down the car
- parking lot.PNG (886.9 KiB) Viewed 65041 times
Disable individual features
- The robot changes of this mod are disabled per default. You can enable them by removing the "--" in front of "--require("prototypes.engines-and-robots")" inside the data.lua file.
If you want to disable individual features you can easily do this. Here is a step-by-step guide:
1. Open up the zip file of hardCrafting
2. Edit the file data.lua (with any basic text editor is fine, I recommend notepad++)
3. The individual lines represent functionality that is imported into the mod from the source files. All lines which mention "prototypes" inside are actual features that can be disabled.
Here an example: If you want to disable the electrical inscinerator look for this line:and remove it or replace it by this line:Code: Select all
require("prototypes.electric-incinerator")
The two dashes signal a comment and the recipe/item/entity/technology for this part won't be loaded anymore the next time you start factorio.Code: Select all
--require("prototypes.electric-incinerator")
Recommendation
Bugs / Known issues- Install it on a new map
- You can add the mod and continue an existing map (no ressource is actually missing), BUT: You will have to rebuild quite some parts of your factory (which I also find fun, depends what you like)
If any, please report them by creating an issue on the Github repository
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