the entity prototype concerned by the bug :
Code: Select all
  {
    type = "decorative",
    name = "air-vent",
    flags = {"placeable-neutral", "not-on-map"},
    collision_mask = { "item-layer", "object-layer", "player-layer", "water-tile"},
    icon = "__Subsurface__/graphics/icons/air_vent_11_icon.png",
    minable = {mining_time = 1, result = "air-vent"},
    selection_box = {{-0.5, -0.5}, {0.5, 0.5}},
    collision_box = {{-0.4, -0.4}, {0.4, 0.4}},
    render_layer = "decorative",
    max_health = 350,
    order = "z",
    pictures =
    {
      {
        filename = "__Subsurface__/graphics/entities/air_vent_11.png",
        width = 64,
        height = 64,
      }
    },
  },(player does not walk through the entity and does not crash the game)




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