[MOD 0.12.x, 0.13.x] Side Inserters

Topics and discussion about specific mods
Kryzeth
Long Handed Inserter
Long Handed Inserter
Posts: 91
Joined: Sat Jul 25, 2015 9:07 am
Contact:

Re: [MOD 0.12.x] Side Inserters v1.0.3

Post by Kryzeth »

Ahaa, very nice! I had just copy-pasted the code from bobs mods without giving it much thought, but that certainly does make it rather succinct! I can't believe I missed the locale names for the purple inserters... but anyways, fixed! I might as re-upload the fixed package :3 But besides that, I didn't do much aside from copy-paste a bunch of code, and copy-paste a bunch of pictures to create the proper icons X3 But you are most welcome! I am glad that somebody found it useful! :D
Attachments
Side Inserters_1.0.4.zip
(127.31 KiB) Downloaded 305 times
Ringkeeper
Fast Inserter
Fast Inserter
Posts: 141
Joined: Wed Feb 03, 2016 7:16 pm
Contact:

Re: [MOD 0.12.x] Side Inserters v1.0.3

Post by Ringkeeper »

oh god... thanks for this mod :D that makes things alot easier :)
GotLag
Filter Inserter
Filter Inserter
Posts: 532
Joined: Sat May 03, 2014 3:32 pm
Contact:

Re: [MOD 0.12.x] Side Inserters v1.0.3

Post by GotLag »

Ringkeeper wrote:oh god... thanks for this mod :D that makes things alot easier :)
The side burner inserters are especially nifty in the early game for making self-powering burner drills :)
Ringkeeper
Fast Inserter
Fast Inserter
Posts: 141
Joined: Wed Feb 03, 2016 7:16 pm
Contact:

Re: [MOD 0.12.x] Side Inserters v1.0.3

Post by Ringkeeper »

GotLag wrote:
Ringkeeper wrote:oh god... thanks for this mod :D that makes things alot easier :)
The side burner inserters are especially nifty in the early game for making self-powering burner drills :)
well, for that you just place 4 burner drills in a circle. They power each other and store the rest.
GotLag
Filter Inserter
Filter Inserter
Posts: 532
Joined: Sat May 03, 2014 3:32 pm
Contact:

Re: [MOD 0.12.x] Side Inserters v1.0.3

Post by GotLag »

True, but I like the neatness of having one drill, one inserter, and one chest.
aklesey1
Smart Inserter
Smart Inserter
Posts: 1862
Joined: Sun May 18, 2014 3:45 pm
Contact:

Re: [MOD 0.12.x] Side Inserters v1.0.3

Post by aklesey1 »

GotLag u made nice mod =)
Can u make 90 and 180 degree inseters for bob mods from bob logistics and of course dependency to bob logistics?
Nickname on ModPortal - Naron79
GotLag
Filter Inserter
Filter Inserter
Posts: 532
Joined: Sat May 03, 2014 3:32 pm
Contact:

Re: [MOD 0.12.x] Side Inserters v1.0.3

Post by GotLag »

aklesey1 wrote:GotLag u made nice mod =)
Thanks!
aklesey1 wrote:Can u make 90 and 180 degree inseters for bob mods from bob logistics and of course dependency to bob logistics?
I don't use Bob's mods myself, but at the top of this page Kryzeth has posted a version which appears to be what you need.
aklesey1
Smart Inserter
Smart Inserter
Posts: 1862
Joined: Sun May 18, 2014 3:45 pm
Contact:

Re: [MOD 0.12.x] Side Inserters v1.0.3

Post by aklesey1 »

GotLag wrote:
aklesey1 wrote:GotLag u made nice mod =)
Thanks!
aklesey1 wrote:Can u make 90 and 180 degree inseters for bob mods from bob logistics and of course dependency to bob logistics?
I don't use Bob's mods myself, but at the top of this page Kryzeth has posted a version which appears to be what you need.
U want to say it contains 90 and 180 degree inserters for bob mods? i cannot see it :D i used this with bob library and bob logistics, may be need something else for correct work in this mod?

Bob inserters from bob logistics is really useful? but i cant rotate it to 90 or 180 degree direction that's bad - i really want to make my factory more convenient

P. S. If u guys watching for news every friday u can read that smart inserters will become history, i think it will be very useful :D
Nickname on ModPortal - Naron79
GotLag
Filter Inserter
Filter Inserter
Posts: 532
Joined: Sat May 03, 2014 3:32 pm
Contact:

Re: [MOD 0.12.x] Side Inserters v1.0.4

Post by GotLag »

Added Japanese localisation
User avatar
acryinshame
Inserter
Inserter
Posts: 45
Joined: Thu Feb 11, 2016 5:22 pm
Contact:

Re: [MOD 0.12.x] Side Inserters v1.0.4

Post by acryinshame »

Love the mod, adding to my list of must haves.
can you remove the space in the name however. it makes it hard to reference in other mod's code
ACryInShame
Image Image Image
GotLag
Filter Inserter
Filter Inserter
Posts: 532
Joined: Sat May 03, 2014 3:32 pm
Contact:

Re: [MOD 0.12.x] Side Inserters v1.0.4

Post by GotLag »

acryinshame wrote:Love the mod, adding to my list of must haves.
can you remove the space in the name however. it makes it hard to reference in other mod's code

Update Factorio to 0.12.25 - it fixes the bug that stopped spaces in dependency names from working.
GotLag
Filter Inserter
Filter Inserter
Posts: 532
Joined: Sat May 03, 2014 3:32 pm
Contact:

Re: [MOD 0.12.x] Side Inserters v1.0.5

Post by GotLag »

Updated to simplify entity prototypes (now copies the base inserters and only updates attributes that differ, rather than redefining all attributes).
User avatar
acryinshame
Inserter
Inserter
Posts: 45
Joined: Thu Feb 11, 2016 5:22 pm
Contact:

Re: [MOD 0.12.x] Side Inserters v1.0.4

Post by acryinshame »

GotLag wrote:
acryinshame wrote:Love the mod, adding to my list of must haves.
can you remove the space in the name however. it makes it hard to reference in other mod's code

Update Factorio to 0.12.25 - it fixes the bug that stopped spaces in dependency names from working.


Wouldn't that make your mod a 0.12.25 mod instead of a 0.12.x mod? Not sure if that counts due to it works find for the game itself and only relates to mod dependency but never the less I was trying to keep from using experimental updates as it can sometimes break things I'm working on.
ACryInShame
Image Image Image
stardruid
Manual Inserter
Manual Inserter
Posts: 4
Joined: Mon Aug 10, 2015 4:43 am
Contact:

Re: [MOD 0.12.x] Side Inserters v1.0.5

Post by stardruid »

Anyone else having a issue when you pick up a side inserter it turn into a normal inserter? Have to constantly make new ones when I move stuff.
GotLag
Filter Inserter
Filter Inserter
Posts: 532
Joined: Sat May 03, 2014 3:32 pm
Contact:

Re: [MOD 0.12.x] Side Inserters v1.0.5

Post by GotLag »

That's by design. It's the most convenient way of converting between types.
stardruid
Manual Inserter
Manual Inserter
Posts: 4
Joined: Mon Aug 10, 2015 4:43 am
Contact:

Re: [MOD 0.12.x] Side Inserters v1.0.5

Post by stardruid »

GotLag wrote:That's by design. It's the most convenient way of converting between types.
convert? is there a way to go from the normal back to the a side inserter ?
GotLag
Filter Inserter
Filter Inserter
Posts: 532
Joined: Sat May 03, 2014 3:32 pm
Contact:

Re: [MOD 0.12.x] Side Inserters v1.0.5

Post by GotLag »

All the side inserters are crafted from a normal inserter of the same type (burner/basic/long/fast/smart).

I did it this way because (at least for me) it's very easy to accidentally craft the wrong type, and adding recipes to directly craft between types would clutter up the crafting menu far too much.
User avatar
acryinshame
Inserter
Inserter
Posts: 45
Joined: Thu Feb 11, 2016 5:22 pm
Contact:

Re: [MOD 0.12.x] Side Inserters v1.0.5

Post by acryinshame »

also then your not stuck with a side loader if you dont need it anymore
ACryInShame
Image Image Image
stardruid
Manual Inserter
Manual Inserter
Posts: 4
Joined: Mon Aug 10, 2015 4:43 am
Contact:

Re: [MOD 0.12.x] Side Inserters v1.0.5

Post by stardruid »

Well tells how much I was paying a attention, I always just looks at the final base resources cost and not the actual items needed for it.
Thunder_Child
Manual Inserter
Manual Inserter
Posts: 3
Joined: Sun Mar 13, 2016 3:04 pm
Contact:

Re: [MOD 0.12.x] Side Inserters v1.0.5

Post by Thunder_Child »

Factorio 12.0.26 seems to have changed energy required to have to be more than .001, changed it to .01.
Attachments
Side-Inserters_1.1.1.zip
(48.55 KiB) Downloaded 139 times
Post Reply

Return to “Mods”