Hello ! I wanted to report this for a long time :
When exploding, exploding rockets and combat robot make a BOOM sound. The more objects are affected by the explosion, the louder the sound is (the loudest I had was 100+ group of biters hit by an exploding rocket). So I think this is a problem, and I made a video to show it : https://youtu.be/vIV9vs_Mp5g
So :
- Is everyone getting the same problem, or is it my configuration ?
- Should I make a Bug Reports thread, or a Ideas and Suggestions ?
[Twinsen]The explosion sound
Re: The explosion sound
Moved to bug reports
Re: The explosion sound
I don't know if this is really a bug. Sounds are accumulative: 15 * sound at volume 5 will be louder than 1 * sound at volume 5. That's how sounds work.
Two speakers each playing 10 W of sound will be louder than 1 speaker playing 10 W of sound.
Two speakers each playing 10 W of sound will be louder than 1 speaker playing 10 W of sound.
If you want to get ahold of me I'm almost always on Discord.
Re: The explosion sound
Perhaps limit is to 3-4 max_sounds_per_type so that the loudness isn't stacked extremely high, but that more explosions do result in louder explosionsRseding91 wrote:I don't know if this is really a bug. Sounds are accumulative: 15 * sound at volume 5 will be louder than 1 * sound at volume 5. That's how sounds work.
Two speakers each playing 10 W of sound will be louder than 1 speaker playing 10 W of sound.
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Re: The explosion sound
It's the "problem" of everyone. I'd suggest for the devs either remove the sound from those explosions appearing on entity or make a new explosion entity which does not play a sound at all and use that instead.DanGio wrote: - Is everyone getting the same problem, or is it my configuration ?
This is the reason:
For example this rocket projectile:
explosive-rocket
and this explosion entity, "explosion":
Code: Select all
sound =
{
{
filename = "__base__/sound/fight/small-explosion-1.ogg",
volume = 0.75
},
{
filename = "__base__/sound/fight/small-explosion-2.ogg",
volume = 0.75
}
}
Last edited by Guest_4544 on Wed Feb 17, 2016 6:31 pm, edited 1 time in total.
Re: The explosion sound
Yes, if you are adding sound sources. 5 rockets are louder than 1 rocket.Rseding91 wrote:I don't know if this is really a bug. Sounds are accumulative: 15 * sound at volume 5 will be louder than 1 * sound at volume 5. That's how sounds work.
The problem is trees are not the source of the explosion, so 5 trees should not be louder than 1 tree.
Re: The explosion sound
I think both of you misread the post. There is just one explosionKlonan wrote:Perhaps limit is to 3-4 max_sounds_per_type so that the loudness isn't stacked extremely high, but that more explosions do result in louder explosionsRseding91 wrote:I don't know if this is really a bug. Sounds are accumulative: 15 * sound at volume 5 will be louder than 1 * sound at volume 5. That's how sounds work.
Two speakers each playing 10 W of sound will be louder than 1 speaker playing 10 W of sound.

Re: The explosion sound
The only thing that explodes is the rocket. The other things are destroyed by the explosion, but they do not explode themselves (unless they are explosive too) :
Biters, trees, rocks, ... are not explosives, so they should not generate explosion sound.
Biters, trees, rocks, ... are not explosives, so they should not generate explosion sound.
Koub - Please consider English is not my native language.
Re: [Twinsen]The explosion sound
Fixed in 0.13.0 by limiting the number of explosions that can be played at the same time