[0.12.22] [Crash] Networking related?

Bugs that we were not able to reproduce, and/or are waiting for more detailed info.
radioflash
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[0.12.22] [Crash] Networking related?

Post by radioflash »

Factorio just crashed on me, in multiplayer mode (after being paused by the other player, I think).

Possibly contributing factors: Multiple network adapters, one of which was only activated (W-LAN, with internet connection) after Factorio was already running.
Factorio multiplayer was running in LAN over an USB-Ethernet adapter (that network interface was active from the start-- and had no internet connection).

Logfile is attached.
Attachments
factorio-current.log
Networking related crash?
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kovarex
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Re: [0.12.22] [Crash] Networking related?

Post by kovarex »

Hello, the error was this:

Sendto ([fe80::e90d:7f7d:e13:3cff]:34197) failed: An operation on a socket could not be performed because the system lacked sufficient buffer space or because a queue was full.

This might be related to different kind of things. Memory ran out, different programs used a lot of connections, or also some error in Factorio. As this is hard to track and I didn't see any other reports with this problem, I'm going to put it to pending, until I have more reports of the same problem.
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