Factorio just crashed on me, in multiplayer mode (after being paused by the other player, I think).
Possibly contributing factors: Multiple network adapters, one of which was only activated (W-LAN, with internet connection) after Factorio was already running.
Factorio multiplayer was running in LAN over an USB-Ethernet adapter (that network interface was active from the start-- and had no internet connection).
Logfile is attached.
[0.12.22] [Crash] Networking related?
-
- Manual Inserter
- Posts: 4
- Joined: Sun Feb 14, 2016 11:40 pm
- Contact:
[0.12.22] [Crash] Networking related?
- Attachments
-
- factorio-current.log
- Networking related crash?
- (19.11 KiB) Downloaded 149 times
Re: [0.12.22] [Crash] Networking related?
Hello, the error was this:
Sendto ([fe80::e90d:7f7d:e13:3cff]:34197) failed: An operation on a socket could not be performed because the system lacked sufficient buffer space or because a queue was full.
This might be related to different kind of things. Memory ran out, different programs used a lot of connections, or also some error in Factorio. As this is hard to track and I didn't see any other reports with this problem, I'm going to put it to pending, until I have more reports of the same problem.
Sendto ([fe80::e90d:7f7d:e13:3cff]:34197) failed: An operation on a socket could not be performed because the system lacked sufficient buffer space or because a queue was full.
This might be related to different kind of things. Memory ran out, different programs used a lot of connections, or also some error in Factorio. As this is hard to track and I didn't see any other reports with this problem, I'm going to put it to pending, until I have more reports of the same problem.