[Public/Europe] Dedicated Server

Arrange meetings with other people to play MP, announce your servers.
judos
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Re: [Public/Europe] Dedicated Server [0.12.22/Vanilla]

Post by judos »

Did you only deactivate your mods ? You need to have a vanilla only installation ^^

/edit: Please don't try forever when it doesn't work twice it won't work at all...

daniel34
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Re: [Public/Europe] Dedicated Server [0.12.22/Vanilla]

Post by daniel34 »

PandaGOD wrote:Whenever i log in to any multiplayer server (including this), i download the map and as soon as i get in, i get disconnected and have to redownload the map again, and it repeats over and over again.

is it my problem?
Make sure you're not using any mods (click the Mods button in the main menu, only the Base mod and Scenario Pack if you have it should be white, other mods should be grey).
If you can reproduce this problem (i.e. it happens on every connect) please post your Factorio log here or send it to me by PM.
judos wrote:Please don't try forever when it doesn't work twice it won't work at all...
Yes, please don't try too often if it does not work anyway. Factorio is programmed in a way where the game stops for all players if someone joins. And if you take a long time to join (bad internet) or repeatedly try to connect when you always get the same error, it's frustrating for the other players, as they have to wait.
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judos
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Re: [Public/Europe] Dedicated Server [0.12.22/Vanilla]

Post by judos »

The problems seemed to be that he also disabled the scenario pack in the mods dialog.

daniel34
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Re: [Public/Europe] Dedicated Server [0.12.22/Vanilla]

Post by daniel34 »

judos wrote:The problems seemed to be that he also disabled the scenario pack in the mods dialog.
Interesting. Yes, the scenario pack was enabled when I created the map on my local pc, but I don't think this is the issue as the server doesn't have the scenario pack at all and in the past nobody has encountered issues with that. Also disabling/enabling the scenario pack has no effect when loading/saving maps in singleplayer (replay is still functional) and the scenario pack is not showing up on the load map screen, so if that is the cause I think that would be a bug.
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PandaGOD
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Re: [Public/Europe] Dedicated Server [0.12.22/Vanilla]

Post by PandaGOD »

yea, i had scenario pack deactivated cause i thought it was working without it, but apparently after i activated it, it worked.

Thanks anyway ;)

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Re: [Public/Europe] Dedicated Server [0.12.22/Vanilla]

Post by PandaGOD »

Daniel, what is the next map going to be? the actual one is almost finished :D

Loewchen
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Re: [Public/Europe] Dedicated Server [0.12.22/Vanilla]

Post by Loewchen »

PandaGOD wrote:Daniel, what is the next map going to be? the actual one is almost finished :D
I love the big ocean, we should not change that, its amazing. I would like to take mods to make it more challenging and longer lasting (RSO and maybe bobs).

daniel34
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Re: [Public/Europe] Dedicated Server [0.12.22/Vanilla]

Post by daniel34 »

Yes we could do mods, if anyone has ideas for mods please post them here. Don't pick too many as I want to keep the mod count low, maybe 1 main mod and 2-4 utility mods.
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mophydeen
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Re: [Public/Europe] Dedicated Server [0.12.22/Vanilla]

Post by mophydeen »

my mod :)
adds improved versions of almost every machine and a few more features (extended reach, less dark, ..)

In my single player I also use:
- autofill
- rso
- advanced logistics system
- blueprint-string
- research-queue
- pocketrepair
- filtered-deconstruction-planner
- landfill
- minable rock

daniel34
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Re: [Public/Europe] Dedicated Server [0.12.22/Vanilla]

Post by daniel34 »

mophydeen wrote:my mod :)
adds improved versions of almost every machine and a few more features (extended reach, less dark, ..)

In my single player I also use:
- autofill
- rso
- advanced logistics system
- blueprint-string
- research-queue
- pocketrepair
- filtered-deconstruction-planner
- landfill
- minable rock
I actually have 20 hours on a singleplayer savegame with your mod, so it will probably be Mmod (my other choice would be 5dim).
Landfill also would go well with the map I've been thinking of, as Loewchen wanted some more water :)
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PandaGOD
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Re: [Public/Europe] Dedicated Server [0.12.22/Vanilla]

Post by PandaGOD »

Loewchen wrote:
PandaGOD wrote:Daniel, what is the next map going to be? the actual one is almost finished :D
I love the big ocean, we should not change that, its amazing. I would like to take mods to make it more challenging and longer lasting (RSO and maybe bobs).
yea, the big ocean is amazing, but please add landfill xD, we have in the actualt 6 oil fields we cant get to :/

judos
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Re: [Public/Europe] Dedicated Server [0.12.22/Vanilla]

Post by judos »

Mods? If you want to make it harder you could give hardCrafting a try :)
See: https://forums.factorio.com/forum/vie ... 91&t=18877

That would at least make basic ressource processing a lot harder :P

PandaGOD
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Re: [Public/Europe] Dedicated Server [0.12.22/Vanilla]

Post by PandaGOD »

Daniel, can u give some of us that play quite some time on server, the ability to kick players?

There was a guy that literaly stole resources then ordered the logistics system to place random belts arround the base (as he said "Carpets are soft").
i had to clear base TWICE, and some buildings i couldnt remember how some people like kaZ or Leowchen build it.

The player that did this was a player called "." (literaly only a "dot").

Please find someway to fix this kind of players
I love this server like most people that play in it do.

I also uploaded a file with a screenshot of the chat
Attachments
haters.png
haters.png (4.43 MiB) Viewed 9038 times

daniel34
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Re: [Public/Europe] Dedicated Server [0.12.22/Mmod/Marathon]

Post by daniel34 »

I've abandoned the current map due to many desyncs and desync-loops.

The new map includes the following mods:
  • Mmod - adding a lot of new and better tech and many research upgrades
  • Marathon - to balance out the OP-ness that Mmod is
  • Landfill - The map consists of many small islands
See the first post for details.

I'm not against adding further mods if it enhances gameplay, but not right from the beginning.
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judos
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Re: [Public/Europe] Dedicated Server [0.12.22/Mmod/Marathon]

Post by judos »

Nooo our old map. It still worked quite fine yesterday evening actually. :?

For those who didn't see the most recent achievements I took the time to document the awesome plans which were still in progress here in the general topic:
https://forums.factorio.com/forum/vie ... =5&t=20023

daniel34
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Re: [Public/Europe] Dedicated Server [0.12.22/Mmod/Marathon]

Post by daniel34 »

I just saw your awesome thread about advanced awesomeness :lol: nice work
Do you guys want to continue the old map or try this new one? Although the old one runs the risk of desync-loops.
I've been considering lately adding a second server, so we have one for vanilla and one for mods, but that will take some time to set up.
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PandaGOD
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Re: [Public/Europe] Dedicated Server [0.12.22/Mmod/Marathon]

Post by PandaGOD »

I like the vanilla one, but i would like to test the new one too :)

daniel34
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Re: [Public/Europe] Dedicated Server [0.12.22/Mmod/Marathon]

Post by daniel34 »

I'll be going back to vanilla on this one, then set another one up for modded. Sorry for the abrupt changes.
Do you know why you desynced when connecting PandaGOD? Have you changed any of the mods settings?
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PandaGOD
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Re: [Public/Europe] Dedicated Server [0.12.22/Vanilla]

Post by PandaGOD »

No Daniel, the first time i tryed to enter i forgot to activate landfill, then i activated and entered server, but i got desync twice, no idea why. i could give u the desync report if u want

daniel34
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Re: [Public/Europe] Dedicated Server [0.12.22/Vanilla]

Post by daniel34 »

This server will stay vanilla, modded server is here: [Public/Europe] Dedicated Server [0.12.22/Mmod/Marathon]
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