When putting an item into inventory it must be moved into a stack. And a stack can contain only number of items of the identical type - and new - same amount of damage. I would bet, if you have two defect items with the same damage they would be put into the same stack...Narnach wrote: After picking up 2 or 3 damaged walls while re-designing defenses also discovered they don't stack and that you can't repair them in your inventory. The latter was more annoying to me. Maybe damaged walls could stack with other damaged walls and their health can be equalized? So 2 walls with 50 and 100 health each becomes a stack of 2 walls with 75 health each? This preserves the damage, but makes them easier to manage. Then allow them to be repaired in your inventory and I'm happy.
But as compromise: the first defected item needs an extra stack. But every other defect item of the same type is put into the same stack and changes the damage of this stack. Example: stack with one wall, 50% damage. Now we add a second wall with 90% damage. The result is a stack with two walls and 70% damage. Now add a third with 82% and the resulting stack is then three walls with 74%. And so on. Practically I would add an item into the stack and add also all damage-points to this stack; avoids inaccuracies.
Can this be cheated?