Friday Facts #123 - Better circuit network (Part 2)
Friday Facts #123 - Better circuit network (Part 2)
Here comes continuation of last week's Combinators oriented FFF: http://factorio.com/blog/post/fff-123
Re: Friday Facts #123 - Better circuit network (Part 2)
looking Forward to a System that controlls/Regulates itself...
Ultimate automation!
EDIT: first, never had that before.
Ultimate automation!
EDIT: first, never had that before.
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Re: Friday Facts #123 - Better circuit network (Part 2)
A way to control everything in a factory in a complicated way? AWESOME!
This begins to remind me more and more of a train simulator
This begins to remind me more and more of a train simulator
Waste of bytes : P
Re: Friday Facts #123 - Better circuit network (Part 2)
I Like the way that the downside is being sold as a feature
The extra space requirement means you need to plan your setups better.
Re: Friday Facts #123 - Better circuit network (Part 2)
I would like a "push-button" entity, that when clicked, generates a circuit network value for 1 tick and then resets itself.
Or at least an easy way to make a power switch act like a push-button.
Or at least an easy way to make a power switch act like a push-button.
Last edited by DaveMcW on Fri Jan 29, 2016 4:29 pm, edited 1 time in total.
Re: Friday Facts #123 - Better circuit network (Part 2)
Wait, so will we finally have something along the lines of "wait until full" for trains?
Also, will combinators be staying in the game?
Also, will combinators be staying in the game?
No, I'm not a piece of cheese!
Re: Friday Facts #123 - Better circuit network (Part 2)
If you haven't yet, I suggest you read the FF linked https://www.factorio.com/blog/post/fff-114Gouada wrote:Wait, so will we finally have something along the lines of "wait until full" for trains?
Also, will combinators be staying in the game?
As for combinators: yes. They allow comparisons of signals that otherwise you couldn't do in the standard "circuit condition" interface.
If you want to get ahold of me I'm almost always on Discord.
Re: Friday Facts #123 - Better circuit network (Part 2)
I wonder, if smart inserter can be replaced by combination of Circuit Network Connector Writer and normal inserter. Because this way we could get long handed smart inserter without adding new entity.
Btw:
Btw:
Message from the future!Posted by Robert on 2016-01-30
Re: Friday Facts #123 - Better circuit network (Part 2)
That's exactly what you can do now. Circuit Network Connector Writer+Long Hand Inserter will work.Martc wrote:I wonder, if smart inserter can be replaced by combination of Circuit Network Connector Writer and normal inserter. Because this way we could get long handed smart inserter without adding new entity.
They are on to us, Doc, get to the DeLorean!Martc wrote: Btw:Message from the future!Posted by Robert on 2016-01-30
Re: Friday Facts #123 - Better circuit network (Part 2)
Will we still need to use a tank + a Circuit Network Connector to measure amount of available liquid, or will be able to measure the amount in a piece of pipe?
Re: Friday Facts #123 - Better circuit network (Part 2)
You'll need tank + connector to read off how many biters you have squished, and then claim your bounty pay.roy7 wrote:Will we still need to use a tank + a Circuit Network Connector to measure amount of available liquid, or will be able to measure the amount in a piece of pipe?
Re: Friday Facts #123 - Better circuit network (Part 2)
A fabulous FFF, really interesting to read about the new idea and the why/how of it all. Sounds like a logical maturation of the networks and how they fit the game mechanics.
Re: Friday Facts #123 - Better circuit network (Part 2)
This sounds AMAZING! Sure it will break some parts of my factory but it's all in the name of progress. Thanks \o/
Re: Friday Facts #123 - Better circuit network (Part 2)
You will need a Circuit Connector to read the contents of a storage tank. Not sure about pipe but I guess I can do that too.roy7 wrote:Will we still need to use a tank + a Circuit Network Connector to measure amount of available liquid, or will be able to measure the amount in a piece of pipe?
Re: Friday Facts #123 - Better circuit network (Part 2)
fancy!
Me likes it a lot
Me likes it a lot
Re: Friday Facts #123 - Better circuit network (Part 2)
Just to make sure I got this right:
If I have a chest (wood,iron,steel) and I place this connector next to it, I can see the chests content in the wire-network ?
And (since both are 1x1) I can use 1 connector to check the content of 4 chests (or control 4 whatever) ?
If I have a chest (wood,iron,steel) and I place this connector next to it, I can see the chests content in the wire-network ?
And (since both are 1x1) I can use 1 connector to check the content of 4 chests (or control 4 whatever) ?
Re: Friday Facts #123 - Better circuit network (Part 2)
Yesnobodx wrote:Just to make sure I got this right:
If I have a chest (wood,iron,steel) and I place this connector next to it, I can see the chests content in the wire-network ?
That's something Twinsen would need to answer.nobodx wrote:And (since both are 1x1) I can use 1 connector to check the content of 4 chests (or control 4 whatever) ?
If you want to get ahold of me I'm almost always on Discord.
Re: Friday Facts #123 - Better circuit network (Part 2)
Rseding91 wrote:Yesnobodx wrote:Just to make sure I got this right:
If I have a chest (wood,iron,steel) and I place this connector next to it, I can see the chests content in the wire-network ?
That's something Twinsen would need to answer.nobodx wrote:And (since both are 1x1) I can use 1 connector to check the content of 4 chests (or control 4 whatever) ?
I'm not exactly sure what 'attaching' means in this context, but I would assume (and prefer) that it meant you can connect them with wires as it currently is with the smart chest, which would not only mean that you can connect 4 chests, but all the chests in wire-reach.FFF #123 wrote:The smart chest will be removed. Any chest can be read by attaching the Circuit Network Connector to it.
Especially in mid/end-gameplay most important chests are replaced by requester/provider chests anyway, so that functionality shouldn't be lost.
Re: Friday Facts #123 - Better circuit network (Part 2)
Hi, this blog post was interesting and I quite like the ideas, but you are very bad at naming things. 'Circuit Network Connector Writer'? It sounds like a class name from Java or similar.
I think you should try to think of some names for this and the other new objects that are more concise. For instance, I quite like the word 'Actuator' that is used by the Smarter Circuitry mod. And maybe 'Sensor' for the 'Readers'?
I think you should try to think of some names for this and the other new objects that are more concise. For instance, I quite like the word 'Actuator' that is used by the Smarter Circuitry mod. And maybe 'Sensor' for the 'Readers'?
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Re: Friday Facts #123 - Better circuit network (Part 2)
Great ideas there! I am looking forwards to this a lot
One thing though, could you make it so that for a few weeks after the features are introduced, wires can still be directly connectible to their old entities. However, when you disconnect the wire, you cannot link it back without using a connector. This would give us more time to work on rewiring our factory. If it can't be done easily, don't worry
One thing though, could you make it so that for a few weeks after the features are introduced, wires can still be directly connectible to their old entities. However, when you disconnect the wire, you cannot link it back without using a connector. This would give us more time to work on rewiring our factory. If it can't be done easily, don't worry
FactoriOh No: when it's accidentally 2am, again