This sounds complex. It is an interesting idea but there are so many possibilities and it's hard to get the interface right. What about signals, sorting, programming the splitter with a script?JC1223 wrote:On where the splitters were mentioned in the topic: I think they should have multiple modes we can choose from, per-item, per-belt, per-side and stuff like that because it adds more functionality without more items to add or take up memory. Different setups need different things, and maybe we could adjust how it splits: 1:1, 2:1, 3:2, etc, so if we don't want an even distribution because we only need a little of an item one way and a lot the other, it doesn't take a huge and complex jumble of splitters to get the ratio we need.
if you agree please show that or something so the devs can see how many people would like this. (If there are that many people, I haven't seen a suggestion like this yet but plenty of people probably want this.)
The idea per se is not bad but I think there are other problems that need to be solved soon. When the steam release brings in a sustained stream of fresh money such things could be added to the endless stream of cool new features.