Yes, yes sir it did.Pohybel wrote: {snip} ... It began with one thing and ends on total changing the entire graphics. And here is my questtion whether it is now the most important thing ?
Factorio is pretty much constantly evolving...

Yes, yes sir it did.Pohybel wrote: {snip} ... It began with one thing and ends on total changing the entire graphics. And here is my questtion whether it is now the most important thing ?

I'm almost finished with something that will indirectly help train transportation, more in some future Friday facts.nobodx wrote:Trains are the backbone of my factory. Without trains, my factory would shutdown within minutes.
The car & tank are the more useless stuff.
I have a outpost-train with many items I need to set up an outpost & connect it to my existing network. I used to use the car for that, but the train can be sent back to resupply while I'm building to fetch me more supplies.
And the tank... Usually I have a power armor ready before I research the tank, and it surpasses it in almost every way.
Did you miss this friday facts? https://www.factorio.com/blog/post/fff-114nobodx wrote:@Kovarex I hope for something like TTD, where you can tell your trains to wait till they're full / empty.


Wasn't it plasma?MalcolmCooks wrote:The Spidertron looks wicked cool
Will it be weaponised in any way? I immediately thought of the spider mastermind from doom with its underslung superchaingun.

There were smaller versions with plasma guns too yepkovarex wrote:Wasn't it plasma?MalcolmCooks wrote:The Spidertron looks wicked cool
Will it be weaponised in any way? I immediately thought of the spider mastermind from doom with its underslung superchaingun.
I also use the car and tank alot, but as long as you're not playing with the easiest setting you pretty much have to use trainsMarconos wrote:So you are the one._aD wrote:I use the car, tank and trains all the time.themightygugi wrote:Why put effort into building more vehicles when we rarely use the ones that already exist?

Oh nohitzu wrote:It seems that Spidertron is thrown away as there is no more mention of it in the Roadmap
 It would fit perfectly in the awesome 0.15 gameplay!
 It would fit perfectly in the awesome 0.15 gameplay!

sounds right to me.Tekky wrote:Ok, since Factorio Friday Facts #219 has now introduced cliffs, I guess my previous argument, in which I stated that spiders were not as good as jeeps/tanks due to the flat terrain, is no longer valid. The Spidertron now has a valid reason to be introduced into the game, because it should be able to climb cliffs.

