This is a visual bug. Appears when displaying a technology image from a simple mod, like this one.
Here is the mod for testing/viewing of the bug: http://www78.zippyshare.com/v/Kh1A3clx/file.html
Attached is a picture demonstrating the bug. Note that the technology image is a copy of the one that the base game displays.
Location RED Circle: The technology image wasn't resized to fit the UI size, unlike the base game images.
Location BLUE Circle: The technology image is drawn at twice its size. (it's stretched partial image)
That's all for now. I hope that this gets fixed asap.
Without a fix, mod technologies end up looking stretched at the blue location, when the mod uses the older 64X64 image size.
[0.12.21] 128X128 Mod Technology Graphics buggered.
-
- Burner Inserter
- Posts: 7
- Joined: Tue Sep 02, 2014 3:03 pm
- Contact:
[0.12.21] 128X128 Mod Technology Graphics buggered.
- Attachments
-
- Factorio Technology BUG.jpg (682.68 KiB) Viewed 8648 times
Re: [0.12.21] 128X128 Mod Technology Graphics buggered.
Not a bug;
In your technology definition you need a line saying " icon_size = 128, " as the icon you're usign is sized 128x128 (default size is 64x64)
In your technology definition you need a line saying " icon_size = 128, " as the icon you're usign is sized 128x128 (default size is 64x64)
-
- Burner Inserter
- Posts: 7
- Joined: Tue Sep 02, 2014 3:03 pm
- Contact:
Re: [0.12.21] 128X128 Mod Technology Graphics buggered.
Thanks, Klonan.
Turns out we have an omission in the base game lua.. 128x128 default value for the base lua while mod lua has a 64x64 default, which made me look at it like that was a bug... anyway, that fixes it. (A list of accepted properties and their defaults would be nice I suppose..)
So while it may not be a bug it's definitely derping up the icon for the mod even though its pretty much a copy of the base chemistry.lua.
I could be blind though.
The point is, it's confusing.
Just looking at the documentation, class LuaTechnology, I don't see what it inherits, so I've got no idea.
(doc-html/LuaTechnology.html)
Anyway.. that's all for now.
Turns out we have an omission in the base game lua.. 128x128 default value for the base lua while mod lua has a 64x64 default, which made me look at it like that was a bug... anyway, that fixes it. (A list of accepted properties and their defaults would be nice I suppose..)
So while it may not be a bug it's definitely derping up the icon for the mod even though its pretty much a copy of the base chemistry.lua.
I could be blind though.
The point is, it's confusing.
Just looking at the documentation, class LuaTechnology, I don't see what it inherits, so I've got no idea.
(doc-html/LuaTechnology.html)
Anyway.. that's all for now.