The recent crash:
- Requester chest was placed and connected with green wire to a nearby pole (with no other red/green wires). no logical bots placed at that time - it probably was first object of logical network placed.
- A smart inserter was placed and connected with green wire to the same pole, set to insert on copper plate < some number
- The chest was being loaded and unloaded for some time (served as a buffer for assembling machine - first AM 2, then AM 3)
- Input belt (to inserter) was removed, output inserter (from chest) also removed
- The chest was replaced (without removing it first) by a provider chest
- The chest was emptied by logical bots
- Long time passes here (no loading savegames between events)
- Upon attempted removal of the chest, game crashed
- After reload (autosave ~1 minute before crash), game wouldn't crash when the same chest was removed