[0.12.20] Crash on mining tree in early game

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honktronic
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[0.12.20] Crash on mining tree in early game

Post by honktronic »

Code: Select all

   0.000 2015-12-28 21:37:27; Factorio 0.12.20 (Build 17489, mac)
   0.000 Operating system: Mac OS X 10.10.5
   0.000 Program arguments: "/Applications/factorio.app" 
   0.000 Read data path: /Applications/factorio.app/Contents/data
   0.000 Write data path: /Users/REDACTESD/Library/Application Support/factorio
   0.000 Binaries path: /
   0.011 Available display adapters: 1
   0.011  [0]: resolution 1440x900px at [0,0]
   0.011 Create display on adapter 0. Size 1280x720 at position [70, 72]. Monitor 0
   0.338 Initialised OpenGL:[0] Intel Iris Pro OpenGL Engine; driver: 2.1 INTEL-10.6.33
   0.415 Graphics options: [FullScreen: true] [VSync: true] [UIScale: 100%] [MultiSampling: OFF] [Graphics quality: normal] [Video memory usage: high] [Light scale: 20%] [Screen: 255]
   0.474 Loading mod core 0.0.0 (data.lua)
   0.479 Loading mod base 0.12.20 (data.lua)
   0.972 Initial atlas bitmap size is 16384
   0.974 Created atlas bitmap 16384x5509
  15.438 Info Updater.cpp:752: Downloading https://www.factorio.com/updater/get-available-versions?username=REDACTED&token=<private>&apiVersion=2
  16.737 0 packages available to download (experimental updates enabled).
  16.797 Factorio initialised
 594.333 Info Router.cpp:556: Router peerID(65535) shutting down.
 594.333 Info Router.cpp:582: Router state -> Disconnected
 594.333 Info MultiplayerManager.cpp:869: networkTick(0) mapTick(-1) changing state from(Ready) to(PreparedToHostGame)
 594.333 Info MultiplayerManager.cpp:869: networkTick(0) mapTick(-1) changing state from(PreparedToHostGame) to(CreatingGame)
 594.335 Info Scenario.cpp:123: Map version 0.12.20-1
 594.365 Info MultiplayerManager.cpp:277: 0x16c942950, 0x0
 594.365 Info PosixUDPSocket.cpp:34: Opening socket at port 34197
 594.366 Info Router.cpp:582: Router state -> Connected
 594.366 Info Synchronizer.cpp:54: NetworkTick(0) initialized Synchronizer local peer(0) latency(15).
 594.367 Hosting game at port 34197, peerID 0, session magic 2107
 594.367 Info MultiplayerManager.cpp:299: 0x16c942950, 0x16c942950
 594.367 Info MultiplayerManager.cpp:869: networkTick(0) mapTick(0) changing state from(CreatingGame) to(InGame)
 594.367 Info NetworkInputHandler.cpp:40: mapTick(0) networkTick(0) initialized NetworkInputHandler local peer(0).
 594.603 Info MultiplayerManager.cpp:1331: Received peer info for peer(0) username(REDACTED).
 594.603 Info MultiplayerManager.cpp:1006: networkTick(15) mapTick(15) received stateChanged peerID(0) oldState(Ready) newState(CreatingGame)
 594.603 Info MultiplayerManager.cpp:1006: networkTick(15) mapTick(15) received stateChanged peerID(0) oldState(CreatingGame) newState(InGame)
 594.635 Info NetworkInputHandler.cpp:712: mapTick(18) networkTick(18) connecting to player(REDACTED).
 594.635 Info NetworkInputHandler.cpp:570: assigning playerIndex(0) to peer(0)
 594.635 Info GameActionHandler.cpp:1940: MapTick(18) processed PlayerJoinGame peerID(0) playerIndex(0) mode(create)
 894.341 Info MultiplayerManager.cpp:1492: networkTick(17999) mapTick(17975) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGame) mapAlignTick(-1))
)
1194.333 Info MultiplayerManager.cpp:1492: networkTick(36000) mapTick(35948) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGame) mapAlignTick(-1))
)
Factorio crashed. Generating symbolized stacktrace, please wait ...
#0  0x7fff90027f1a in 0x7fff90027f1a
#1  0x100c00030 in 0x0000000100c00030 (in factorio)
#2  0x10014fa4a in LeafParticle::draw(DrawQueue&) const (in factorio) + 74
#3  0x10021c83f in EntityRenderer::prepareRow(RenderData const&, EntityRenderer::RowRecord&) (in factorio) + 639
#4  0x10021c24b in EntityRenderer::threadJob(RenderData const&) (in factorio) + 267
#5  0x1004564fe in Thread::loop() (in factorio) + 254
#6  0x1009212f6 in boost::(anonymous namespace)::thread_proxy(void*) (in factorio) + 54
#7  0x7fff917ee05a in 0x7fff917ee05a
#8  0x7fff917edfd7 in 0x7fff917edfd7
#9  0x7fff917eb3ed in 0x7fff917eb3ed
1429.745 Error Util.cpp:63: Unexpected error occurred. You can help us to solve the problem by posting the contents of the log file on the Factorio forums.
Factorio crashed. Generating symbolized stacktrace, please wait ...
#0  0x7fff90027f1a in 0x7fff90027f1a
#1  0x7fff00000001 in 0x7fff00000001
#2  0x1007d0ec8 in ogl_destroy_bitmap (in factorio) + 120
#3  0x1007814a3 in al_destroy_bitmap (in factorio) + 147
#4  0x1002373a4 in Sprite::~Sprite() (in factorio) + 52
#5  0x1001525c0 in LocomotivePrototype::~LocomotivePrototype() (in factorio) + 272
#6  0x10015260e in LocomotivePrototype::~LocomotivePrototype() (in factorio) + 14
#7  0x10046de5e in boost::ptr_vector<EntityPrototype, boost::heap_clone_allocator, std::__1::allocator<void*> >::~ptr_vector() (in factorio) + 46
#8  0x7fff97c9b72d in 0x7fff97c9b72d
#9  0x7fff97c9ba30 in 0x7fff97c9ba30
#10 0x10044d9e9 in CrashHandler::SignalHandler(int) (in factorio) + 105
#11 0x7fff90027f1a in 0x7fff90027f1a
#12 0x100c00030 in 0x0000000100c00030 (in factorio)
#13 0x10014fa4a in LeafParticle::draw(DrawQueue&) const (in factorio) + 74
#14 0x10021c83f in EntityRenderer::prepareRow(RenderData const&, EntityRenderer::RowRecord&) (in factorio) + 639
#15 0x10021c24b in EntityRenderer::threadJob(RenderData const&) (in factorio) + 267
#16 0x1004564fe in Thread::loop() (in factorio) + 254
#17 0x1009212f6 in boost::(anonymous namespace)::thread_proxy(void*) (in factorio) + 54
#18 0x7fff917ee05a in 0x7fff917ee05a
#19 0x7fff917edfd7 in 0x7fff917edfd7
#20 0x7fff917eb3ed in 0x7fff917eb3ed
1436.610 Error Util.cpp:63: Unexpected error occurred. You can help us to solve the problem by posting the contents of the log file on the Factorio forums.
 

kovarex
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Re: [0.12.20] Crash on mining tree in early game

Post by kovarex »

This is simular to this problem:
https://forums.factorio.com/forum/vie ... =7&t=16763

Obviously, it wasn't fixed, I added some additional checks in the method (for 0.12.21), to get more info when it crashes next time, because I have no idea why did it happen.

kovarex
Factorio Staff
Factorio Staff
Posts: 8194
Joined: Wed Feb 06, 2013 12:00 am
Contact:

Re: [0.12.20] Crash on mining tree in early game

Post by kovarex »

Ok, we probably found the cause of this problem, it should be fixed in 0.12.21

Thank you for the report.

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