no the steam-ready 0.12 will be ready in a monthske wrote:So you are telling, that 0.13 will be finished in a month? You better start publishing the latest versions for us to test it soon!
Friday Facts #118 - Improving productivity
-
- Filter Inserter
- Posts: 952
- Joined: Sat May 23, 2015 12:10 pm
- Contact:
Re: Friday Facts #118 - Improving productivity
Re: Friday Facts #118 - Improving productivity
will we be able to redeem the game on steam if we already bought it on the website?
Re: Friday Facts #118 - Improving productivity
Yes we will (I hope )Jaridan wrote:will we be able to redeem the game on steam if we already bought it on the website?
-
- Inserter
- Posts: 22
- Joined: Mon Dec 22, 2014 3:49 pm
- Contact:
Re: Friday Facts #118 - Improving productivity
Smarty wrote:Yes we will (I hope )Jaridan wrote:will we be able to redeem the game on steam if we already bought it on the website?
For the "Transport Belt Repair Man" tier and above:Jaridan wrote:will we be able to redeem the game on steam if we already bought it on the website?
I don't recall whether there was a lower tier available before or not, or if you won't get it if you buy the game from other places.[...]In case we manage to get on the Steam in the future you will also get a steam key
Source
Re: Friday Facts #118 - Improving productivity
Seconding this post. I suggested using Fastbuild a little while back when the compilation issues were mentioned, but I wasn't sure how easy it'd be to get help for it. Nice to see that Franta is willing to spend some of his time for that.DaveKap wrote:Happy to see you guys using Fastbuild to improve your compilation times! Franta's a cool dude.