I am fully aware of that. Biters randomly attacking rails and power lines is something we don't want. The story says that biters hate pollution and attack you because you're polluting their world – but rails and power lines don't pollute, so they have no reason to be angry at them.Rahbek wrote:If you plan to nerf it please give this some thought too:Oxyd wrote:Yes, we did talk about nerfing victory poles just today. Hopefully we'll be able to get that in 0.13.
In my current game i got so fed up by the biter mechanics that i wanted to stop playing. Only using victory poling brought the fun back.
Now maybe to explain that better i should mention that I am using (like many) the RSO mod to make trains a viable option and also natural evolution to make fighting a little more fun.
Whenever biters cross any rails in my huge rail network to build a new base on the other side they destroy at least some power lines and often enough some rails as well which resulted in me being entirely busy with fixing power and rails between my main base and my outposts so that building new outposts, expanding or actually doing the fun things in this game: tweaking my base and my factories and making it bigger became no option anymore at all.
My Railnetwork is way way too big to wall off entirely and the waves of biters are way too huge as well for a somewhat ressource-realistic wall/gun (or laser) combo to actually succeed in defending it without being overrun.
Without victory poling i cant realize the huge factory i have in mind without using the peaceful mode - and that isnt fun either.
I dont mind fighting the biters. I just like to create my own frontier and safe zones so i can focus on what is fun and not run back and forth fixing things without having time to creating anything new.
So yes, the attack mechanic will be modified as well to prevent these undesirable attacks.