Not sure if this is the place but...
Anyone know of a mod that disables evolution via time (but increases pollution evolution to compensate iirc)? I heard of it in passing but cannot find it.
Anyone Know The Mod
-
- Inserter
- Posts: 48
- Joined: Mon Apr 27, 2015 3:39 pm
- Contact:
Re: Anyone Know The Mod
You can run these commands in console. Edit the last number to whatever factor you prefer.
Code: Select all
/c game.mapsettings.enemy_evolution.time_factor = 0.000008 * 0
/c game.mapsettings.enemy_evolution.pollution_factor = 0.00003 * 2
-
- Inserter
- Posts: 48
- Joined: Mon Apr 27, 2015 3:39 pm
- Contact:
Re: Anyone Know The Mod
Thanks
-
- Fast Inserter
- Posts: 223
- Joined: Wed Apr 30, 2014 11:17 pm
- Contact:
Re: Anyone Know The Mod
I wrote "Green Turtle," which may be what you were thinking of / heard mentioned. I know there is at least one other mod that tweaks evolution parameters.
Or you can just alter the settings manually, as above (unless you're playing on a command-disabled MP map).
Or you can just alter the settings manually, as above (unless you're playing on a command-disabled MP map).
Like my mods? Check out another! Or see older, pre-0.12.0 mods.
Re: Anyone Know The Mod
is there a version of this that works in 0.12.x?
My Mod ideas - https://forums.factorio.com/forum/vie ... 49#p107558
-
- Inserter
- Posts: 48
- Joined: Mon Apr 27, 2015 3:39 pm
- Contact:
Re: Anyone Know The Mod
This no longer works: Error: [...]:1: LuaGameScript doesn't contain key mapsettings.DaveMcW wrote:You can run these commands in console. Edit the last number to whatever factor you prefer.
Code: Select all
/c game.mapsettings.enemy_evolution.time_factor = 0.000008 * 0 /c game.mapsettings.enemy_evolution.pollution_factor = 0.00003 * 2
What do?
-
- Filter Inserter
- Posts: 952
- Joined: Sat May 23, 2015 12:10 pm
- Contact:
Re: Anyone Know The Mod
try game.map_settings instead or game.local_player.surface.map_settingsFoxy_Boxes wrote:This no longer works: Error: [...]:1: LuaGameScript doesn't contain key mapsettings.DaveMcW wrote:You can run these commands in console. Edit the last number to whatever factor you prefer.
Code: Select all
/c game.mapsettings.enemy_evolution.time_factor = 0.000008 * 0 /c game.mapsettings.enemy_evolution.pollution_factor = 0.00003 * 2
What do?
-
- Inserter
- Posts: 48
- Joined: Mon Apr 27, 2015 3:39 pm
- Contact:
Re: Anyone Know The Mod
map_settings works, thanks.
Although that seems like a really arbitary change in call hooks O.o
Although that seems like a really arbitary change in call hooks O.o
-
- Filter Inserter
- Posts: 952
- Joined: Sat May 23, 2015 12:10 pm
- Contact:
Re: Anyone Know The Mod
it was; many names in the lua script where all lower case which is not ideal to program in, so they made a breaking change to convert then to snake_case a few versions agoFoxy_Boxes wrote:map_settings works, thanks.
Although that seems like a really arbitary change in call hooks O.o