I has made a ton of extra stuff, as I wanna be OP beyond OP. But the entity's name is fucking up but ONLY when I am adding it as equipment and only with personal laser
Will only show some of them as I got a ton xD
Under locale/en I got :
Code: Select all
[item-name]
basic-laser-defense-equipment-7 = Basic Laser Defence MK7
[entity-name]
basic-laser-defense-equipment-7 = Basic Laser Defence MK7
[recipe-name]
basic-laser-defense-equipment-7 = Basic Laser Defence MK7
[technology-name]
basic-laser-defense-equipment-7 = Basic Laser Defence MK7
[equipment-name]
basic-laser-defense-equipment-7 = Basic Laser Defence MK7Code: Select all
function more_laser_defence(tier)
data:extend({
{
    type = "item",
    name = "basic-laser-defense-equipment-"..tier .."",
    icon = "__bobwarfare__/graphics/icons/basic-laser-defense-equipment-6.png",
    placed_as_equipment_result = "basic-laser-defense-equipment-"..tier,
    flags = {"goes-to-main-inventory"},
    subgroup = "equipment",
    order = "d[active-defense]-a[basic-laser-defense-equipment-"..tier .."]",
    stack_size = 20
  },{
    type = "active-defense-equipment",
    name = "basic-laser-defense-equipment-"..tier .."",
    sprite = 
    {
      filename = "__bobwarfare__/graphics/equipment/basic-laser-defense-equipment-6.png",
      width = 64,
      height = 96,
      priority = "medium"
    },
    shape =
    {
      width = 2,
      height = 3,
      type = "full"
    },
    energy_source =
    {
      type = "electric",
      usage_priority = "secondary-input",
      buffer_capacity =  22.66*tier .."kJ"
    },
    attack_parameters =
    {
      type = "projectile",
      ammo_category = "electric",
      cooldown = 7,
      damage_modifier = tier*2.2,
      projectile_center = {0, 0},
      projectile_creation_distance = 0.6,
      range = 20,
      sound = make_laser_sounds(),
      ammo_type =
      {
        type = "projectile",
        category = "electric",
        energy_consumption = tier*3.75 .."kJ",
        projectile = "bob-white-laser",
        speed = 1,
        action = 
        {
          {
            type = "direct",
            action_delivery =
            {
              {
                type = "projectile",
                projectile = "bob-white-laser",
                starting_speed = 0.28
              }
            }
          }
        }
      }
    },
	automatic = true
	},{
    type = "recipe",
    name = "basic-laser-defense-equipment-"..tier,
    enabled = false,
    energy_required = 10,
    ingredients =
    {
      {"basic-laser-defense-equipment-"..(tier-1) .."", 1},
      {"advanced-processing-unit", 5},
      {"silver-zinc-battery", 3},
      {"diamond-5", 1},
    },
    result = "basic-laser-defense-equipment-"..tier
  }
})
endCode: Select all
more_laser_defence(t)Unknown key: "entity-name.bob-laser-bubble-diamond
But ONLY when I am trying to take it from a logistic network
And yes I am making them ontop of bobwarfare
Regards


