- Factory was designed to launch a rocket every 45-50 minutes (10/11/11 rocket component assembler 2's)NotABiter wrote:- Updated factories to assembler 3s
- There were problems with green circuits not getting enough copper (which only got worse after I upgraded the assemblers) and with red circuits not getting enough copper wire
- The most belt bandwidth is needed for the wires
- I also upgraded the efficiency modules in the furnaces, refineries and chem plants to be level 2
- Added some beacons with level 3 efficiency modules to the largest offending oil field on the map
- Set up another copper source ("Copper 4"), but didn't assign it a train as there are currently only two train stops
- Wasn't designed to go any faster or for any other loads on the system
- Assembler 3's and other loads are now overloading everything: belts, smelters, miners, pumpjacks, and probably trains
- Eff.2 are a waste of resources (eff.3 are even worse); build more solar instead
- Beacons burn more power than they save when fitted with eff. modules unless you're hitting a huge number of offenders; build more solar instead
- 62MW of defense lasers exist for a reason; ignore pollution unless you've nothing better to use than eff.1 (mostly assemblers)
- Cycle a train between an existing stop and the new one to share the load (ex: home -> copper 1 -> home -> copper 4)
Factory using prod.3 with speed3 beacons. Rocket every 17 minutes for 30% of the resources that the existing factory uses. Will replace the current silo.NotABiter wrote:There are zid/ziid/zcd/zad stops that someone was apparently working on - I'm kind of curious what those were going to be.
Stops are named as such so they don't clutter the top of the train stop list.
It's in my pockets.tetryon wrote:Those stops were added by pedter - he was building the dropoff for the rocket silo.... Not sure where it went!


 Telling me to "ignore pollution" is probably like telling you to "ignore how many resources I spend".  (Throughput, pollution and productivity are the main things I like to improve.  I also tend to play "the long game", spending some resources now to provide factory improvements that continue to provide benefits into the future.)
  Telling me to "ignore pollution" is probably like telling you to "ignore how many resources I spend".  (Throughput, pollution and productivity are the main things I like to improve.  I also tend to play "the long game", spending some resources now to provide factory improvements that continue to provide benefits into the future.)


