I'm happy with it, I only had higher expectations of a little bit better rail building with some more curved tiles. Having the rail-autorouter and the better train conditions is good enough to warrant a new release or twossilk wrote:Look at this and be happy: https://forums.factorio.com/forum/vie ... il#p119211ske wrote:I am disappointkovarex wrote: There are no new rail tiles.
Version 0.12.20
Re: Version 0.12.20
Re: Version 0.12.20
With this change it is now possible to add much more types of rails, longer curves for example, longer rails, s-curves, exact circles.... but you need only one type of item for it (as a kind of "payment").ske wrote:I'm happy with it, I only had higher expectations of a little bit better rail building with some more curved tiles.
Before this it wasn't possible, because every rail type needs to be produced on it's own as item before placing it as entity.
Cool suggestion: Eatable MOUSE-pointers.
Have you used the Advanced Search today?
Need help, question? FAQ - Wiki - Forum help
I still like small signatures...
Have you used the Advanced Search today?
Need help, question? FAQ - Wiki - Forum help
I still like small signatures...
Re: Version 0.12.20
Just to make it clear, we might add different rail types (the small/big S for example) in the future, but the schedule is tight now, so it is unclear when and if it will happen.ssilk wrote:With this change it is now possible to add much more types of rails, longer curves for example, longer rails, s-curves, exact circles.... but you need only one type of item for it (as a kind of "payment").ske wrote:I'm happy with it, I only had higher expectations of a little bit better rail building with some more curved tiles.
Before this it wasn't possible, because every rail type needs to be produced on it's own as item before placing it as entity.
Re: Version 0.12.20
Worked like a charm. Thanks.Technology prototypes now have optional integer property "icon_size". Default value for non-base mods is 64 (and 128 for base mod).
Re: Version 0.12.20
hmm no releases in the last week .... seems like 12.20 will be the stable release
Re: Version 0.12.20
Yes, it is.
https://www.factorio.com/blog/post/fff-116
https://www.factorio.com/blog/post/fff-116
Cool suggestion: Eatable MOUSE-pointers.
Have you used the Advanced Search today?
Need help, question? FAQ - Wiki - Forum help
I still like small signatures...
Have you used the Advanced Search today?
Need help, question? FAQ - Wiki - Forum help
I still like small signatures...
Re: Version 0.12.20
I found debug info (.pdb file) in my x64 installation. It is nice to dig inside it, but did you really intend to make it public?
Re: Version 0.12.20
Yes. That's what we use to generate useful backtraces on Windows.gtament wrote:I found debug info (.pdb file) in my x64 installation. It is nice to dig inside it, but did you really intend to make it public?
Re: Version 0.12.20
You mean for generating crash reports on end user's machine?
Re: Version 0.12.20
yes.gtament wrote:You mean for generating crash reports on end user's machine?
-
- Inserter
- Posts: 38
- Joined: Sat Dec 12, 2015 9:52 pm
- Contact:
Re: Version 0.12.20
i've noticed that the chemical plant is one of the bulidings thats doesn't have an animation!
Re: Version 0.12.20
Then look at it more detailed.
Cool suggestion: Eatable MOUSE-pointers.
Have you used the Advanced Search today?
Need help, question? FAQ - Wiki - Forum help
I still like small signatures...
Have you used the Advanced Search today?
Need help, question? FAQ - Wiki - Forum help
I still like small signatures...