https://forums.factorio.com/forum/vie ... php?t=8812
https://forums.factorio.com/forum/vie ... f=3&t=9110
Code: Select all
0.002 2015-12-03 09:16:49; Factorio 0.12.19 (Build 17459, win64)
0.002 Operating system: Windows Vista Service Pack 1
0.003 Program arguments: "C:\Program Files\Factorio\bin\x64\Factorio.exe"
0.003 Read data path: C:/Program Files/Factorio/data
0.003 Write data path: C:/Users/Patrick/AppData/Roaming/Factorio
0.003 Binaries path: C:/Program Files/Factorio/bin
0.276 Available display adapters: 2
0.276 [0]: \\.\DISPLAY1 - AMD Radeon HD 6670 {0x8000005, [0,0], 1920x1080, 32bit, 60Hz}
0.276 [1]: \\.\DISPLAY2 - AMD Radeon HD 6670 {0x8000001, [1920,0], 1280x1024, 32bit, 75Hz}
0.277 Create display on adapter 0. Size 1280x720 at position [310, 162]. Monitor 0
1.164 Initialised Direct3D:[0] AMD Radeon HD 6670; driver: aticfx64.dll 8.17.10.1191
1.441 Desktop composition is active.
1.441 Graphics options: [FullScreen: true] [VSync: true] [UIScale: 100%] [MultiSampling: OFF] [Graphics quality: normal] [Video memory usage: all] [Light scale: 20%] [Screen: 0]
1.617 Loading mod core 0.0.0 (data.lua)
1.638 Loading mod base 0.12.19 (data.lua)
16.742 Initial atlas bitmap size is 16384
16.752 Created atlas bitmap 16384x7761
44.972 Factorio initialised
50.677 Loading map C:/Users\Patrick\AppData\Roaming\Factorio\saves\9.zip
50.805 Info Scenario.cpp:123: Map version 0.12.19-0
2046.561 Error Chunk.cpp:534: Trying to make chunk at unreasonable position [262136, -262142]
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-iw2tsk\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-iw2tsk\src\util\logger.cpp (284): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-iw2tsk\src\util\logger.cpp (338): Logger::logStacktrace
c:\cygwin64\tmp\factorio-iw2tsk\src\util\crashhandler.cpp (81): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-iw2tsk\src\util\crashhandler.cpp (139): CrashHandler::SignalHandler
f:\dd\vctools\crt\crtw32\misc\winsig.c (587): raise
f:\dd\vctools\crt\crtw32\misc\abort.c (82): abort
c:\cygwin64\tmp\factorio-iw2tsk\src\surface\chunk.cpp (534): Chunk::Chunk
c:\cygwin64\tmp\factorio-iw2tsk\src\surface\surface.cpp (45): Surface::addEntityWithoutSetup
c:\cygwin64\tmp\factorio-iw2tsk\src\surface\surface.cpp (54): Surface::addEntity
c:\cygwin64\tmp\factorio-iw2tsk\src\trigger\createparticletriggereffectitem.cpp (52): CreateParticleTriggerEffectItem::createParticle
c:\cygwin64\tmp\factorio-iw2tsk\src\trigger\createparticletriggereffectitem.cpp (15): CreateParticleTriggerEffectItem::applyInternal
c:\cygwin64\tmp\factorio-iw2tsk\src\trigger\triggereffectitem.cpp (44): TriggerEffectItem::apply
c:\cygwin64\tmp\factorio-iw2tsk\src\trigger\triggereffect.cpp (24): TriggerEffect::apply
c:\cygwin64\tmp\factorio-iw2tsk\src\trigger\directtriggeritem.cpp (15): DirectTriggerItem::apply
c:\cygwin64\tmp\factorio-iw2tsk\src\trigger\trigger.cpp (17): Trigger::apply
c:\cygwin64\tmp\factorio-iw2tsk\src\entity\entity.cpp (271): Entity::setup
c:\cygwin64\tmp\factorio-iw2tsk\src\entity\explosion.cpp (46): Explosion::setup
c:\cygwin64\tmp\factorio-iw2tsk\src\surface\surface.cpp (54): Surface::addEntity
c:\cygwin64\tmp\factorio-iw2tsk\src\entity\entitywithhealth.cpp (178): EntityWithHealth::die
c:\cygwin64\tmp\factorio-iw2tsk\src\entity\unit.cpp (344): Unit::die
c:\cygwin64\tmp\factorio-iw2tsk\src\entity\entitywithhealth.cpp (125): EntityWithHealth::damage
c:\cygwin64\tmp\factorio-iw2tsk\src\entity\entitywithowner.cpp (93): EntityWithOwner::damage
c:\cygwin64\tmp\factorio-iw2tsk\src\trigger\damagetriggereffectitem.cpp (22): DamageTriggerEffectItem::applyInternal
c:\cygwin64\tmp\factorio-iw2tsk\src\trigger\triggereffectitem.cpp (44): TriggerEffectItem::apply
c:\cygwin64\tmp\factorio-iw2tsk\src\trigger\triggereffect.cpp (24): TriggerEffect::apply
c:\cygwin64\tmp\factorio-iw2tsk\src\trigger\directtriggeritem.cpp (15): DirectTriggerItem::apply
c:\cygwin64\tmp\factorio-iw2tsk\src\entity\projectile.cpp (178): Projectile::hit
c:\cygwin64\tmp\factorio-iw2tsk\src\entity\projectile.cpp (123): Projectile::update
c:\cygwin64\tmp\factorio-iw2tsk\src\surface\chunk.cpp (441): Chunk::update
c:\cygwin64\tmp\factorio-iw2tsk\src\surface\surface.cpp (818): Surface::update
c:\cygwin64\tmp\factorio-iw2tsk\src\map\map.cpp (914): Map::update
c:\cygwin64\tmp\factorio-iw2tsk\src\game.cpp (144): Game::update
c:\cygwin64\tmp\factorio-iw2tsk\src\scenario\scenario.cpp (729): Scenario::update
c:\cygwin64\tmp\factorio-iw2tsk\src\mainloop.cpp (262): MainLoop::gameUpdateStep
c:\cygwin64\tmp\factorio-iw2tsk\src\mainloop.cpp (368): MainLoop::updateLoop
c:\boost_1_58_0\boost\function\function_template.hpp (160): boost::detail::function::void_function_obj_invoker0<boost::_bi::bind_t<void,void (__cdecl*)(ThreadBarrier * __ptr64,boost::chrono::time_point<boost::chrono::steady_clock,boost::chrono::duration<__int64,boost::ratio<1,1000000000> > > * __ptr64,boost::chrono::time_point<boost::chrono::steady_clock,boost::chrono::duration<__int64,boost::ratio<1,1000000000> > > * __ptr64,bool * __ptr64,bool),boost::_bi::list5<boost::_bi::value<ThreadBarrier * __ptr64>,boost::_bi::value<boost::chrono::time_point<boost::chrono::steady_clock,boost::chrono::duration<__int64,boost::ratio<1,1000000000> > > * __ptr64>,boost::_bi::value<boost::chrono::time_point<boost::chrono::steady_clock,boost::chrono::duration<__int64,boost::ratio<1,1000000000> > > * __ptr64>,boost::_bi::value<bool * __ptr64>,boost::_bi::value<bool> > >,void>::invoke
c:\cygwin64\tmp\factorio-iw2tsk\src\util\thread.cpp (34): Thread::loop
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 000000013FE9C883)
000000013FE9C883 (Factorio): (filename not available): boost::`anonymous namespace'::thread_start_function
f:\dd\vctools\crt\crtw32\startup\threadex.c (376): _callthreadstartex
f:\dd\vctools\crt\crtw32\startup\threadex.c (354): _threadstartex
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 000000007722F56D)
000000007722F56D (kernel32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 0000000077463021)
0000000077463021 (ntdll): (filename not available): RtlUserThreadStart
2058.437 Error Util.cpp:63: Unexpected error occurred. You can help us to solve the problem by posting the contents of the log file on the Factorio forums.
Code: Select all
0.002 2015-12-03 11:12:15; Factorio 0.12.19 (Build 17459, win64)
0.002 Operating system: Windows Vista Service Pack 1
0.002 Program arguments: "C:\Program Files\Factorio\bin\x64\Factorio.exe"
0.002 Read data path: C:/Program Files/Factorio/data
0.002 Write data path: C:/Users/Patrick/AppData/Roaming/Factorio
0.002 Binaries path: C:/Program Files/Factorio/bin
0.248 Available display adapters: 2
0.248 [0]: \\.\DISPLAY1 - AMD Radeon HD 6670 {0x8000005, [0,0], 1920x1080, 32bit, 60Hz}
0.248 [1]: \\.\DISPLAY2 - AMD Radeon HD 6670 {0x8000001, [1920,0], 1280x1024, 32bit, 75Hz}
0.249 Create display on adapter 0. Size 1280x720 at position [310, 162]. Monitor 0
1.201 Initialised Direct3D:[0] AMD Radeon HD 6670; driver: aticfx64.dll 8.17.10.1191
1.504 Desktop composition is active.
1.504 Graphics options: [FullScreen: true] [VSync: true] [UIScale: 100%] [MultiSampling: OFF] [Graphics quality: normal] [Video memory usage: all] [Light scale: 20%] [Screen: 0]
1.665 Loading mod core 0.0.0 (data.lua)
1.698 Loading mod base 0.12.19 (data.lua)
17.788 Initial atlas bitmap size is 16384
17.795 Created atlas bitmap 16384x7761
38.254 Factorio initialised
63.550 Loading map C:/Users\Patrick\AppData\Roaming\Factorio\saves\_autosave2.zip
63.634 Info Scenario.cpp:123: Map version 0.12.19-0
1203.798 Error Chunk.cpp:534: Trying to make chunk at unreasonable position [262140, 262142]
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-iw2tsk\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-iw2tsk\src\util\logger.cpp (284): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-iw2tsk\src\util\logger.cpp (338): Logger::logStacktrace
c:\cygwin64\tmp\factorio-iw2tsk\src\util\crashhandler.cpp (81): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-iw2tsk\src\util\crashhandler.cpp (139): CrashHandler::SignalHandler
f:\dd\vctools\crt\crtw32\misc\winsig.c (587): raise
f:\dd\vctools\crt\crtw32\misc\abort.c (82): abort
c:\cygwin64\tmp\factorio-iw2tsk\src\surface\chunk.cpp (534): Chunk::Chunk
c:\cygwin64\tmp\factorio-iw2tsk\src\surface\surface.cpp (45): Surface::addEntityWithoutSetup
c:\cygwin64\tmp\factorio-iw2tsk\src\surface\surface.cpp (54): Surface::addEntity
c:\cygwin64\tmp\factorio-iw2tsk\src\trigger\createsmoketriggereffectitem.cpp (75): CreateSmokeTriggerEffectItem::createSingleSmoke
c:\cygwin64\tmp\factorio-iw2tsk\src\trigger\createsmoketriggereffectitem.cpp (22): CreateSmokeTriggerEffectItem::applyInternal
c:\cygwin64\tmp\factorio-iw2tsk\src\trigger\triggereffectitem.cpp (44): TriggerEffectItem::apply
c:\cygwin64\tmp\factorio-iw2tsk\src\entity\vehicle.cpp (100): Vehicle::update
c:\cygwin64\tmp\factorio-iw2tsk\src\surface\chunk.cpp (441): Chunk::update
c:\cygwin64\tmp\factorio-iw2tsk\src\surface\surface.cpp (818): Surface::update
c:\cygwin64\tmp\factorio-iw2tsk\src\map\map.cpp (914): Map::update
c:\cygwin64\tmp\factorio-iw2tsk\src\game.cpp (144): Game::update
c:\cygwin64\tmp\factorio-iw2tsk\src\scenario\scenario.cpp (729): Scenario::update
c:\cygwin64\tmp\factorio-iw2tsk\src\mainloop.cpp (262): MainLoop::gameUpdateStep
c:\cygwin64\tmp\factorio-iw2tsk\src\mainloop.cpp (368): MainLoop::updateLoop
c:\boost_1_58_0\boost\function\function_template.hpp (160): boost::detail::function::void_function_obj_invoker0<boost::_bi::bind_t<void,void (__cdecl*)(ThreadBarrier * __ptr64,boost::chrono::time_point<boost::chrono::steady_clock,boost::chrono::duration<__int64,boost::ratio<1,1000000000> > > * __ptr64,boost::chrono::time_point<boost::chrono::steady_clock,boost::chrono::duration<__int64,boost::ratio<1,1000000000> > > * __ptr64,bool * __ptr64,bool),boost::_bi::list5<boost::_bi::value<ThreadBarrier * __ptr64>,boost::_bi::value<boost::chrono::time_point<boost::chrono::steady_clock,boost::chrono::duration<__int64,boost::ratio<1,1000000000> > > * __ptr64>,boost::_bi::value<boost::chrono::time_point<boost::chrono::steady_clock,boost::chrono::duration<__int64,boost::ratio<1,1000000000> > > * __ptr64>,boost::_bi::value<bool * __ptr64>,boost::_bi::value<bool> > >,void>::invoke
c:\cygwin64\tmp\factorio-iw2tsk\src\util\thread.cpp (34): Thread::loop
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 000000013FA0C883)
000000013FA0C883 (Factorio): (filename not available): boost::`anonymous namespace'::thread_start_function
f:\dd\vctools\crt\crtw32\startup\threadex.c (376): _callthreadstartex
f:\dd\vctools\crt\crtw32\startup\threadex.c (354): _threadstartex
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 000000007722F56D)
000000007722F56D (kernel32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 0000000077463021)
0000000077463021 (ntdll): (filename not available): RtlUserThreadStart
1209.350 Error Util.cpp:63: Unexpected error occurred. You can help us to solve the problem by posting the contents of the log file on the Factorio forums.I don't know why it says vista, I'm running win7x64!
savegame: https://www.dropbox.com/s/g1zbtj7g3iy3m ... 1.zip?dl=0



