[MOD 0.12.17] Smart Splitters

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gorre9090
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[MOD 0.12.17] Smart Splitters

Post by gorre9090 » Wed Nov 25, 2015 7:34 am

Name: SmartSplitter
Latest Release: v0.12.17, November 25, 2015
Factorio Version: v0.12.17
Download: Attached to post
Author: ThaPear https://forums.factorio.com/forum/vie ... =87&t=4822

Long Description:
This mod allows you to create filtering splitters.
These splitters can be combined into large splitters which divide incoming items equally over all outputs.
They also allow you to set filters, if any splitters in the set have a filter, all filtered items are spread over the filtering splitters only.
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SmartSplitters_0.12.17.zip
(73.94 KiB) Downloaded 1361 times
Last edited by ssilk on Fri Apr 01, 2016 6:54 pm, edited 2 times in total.
Reason: Fixed title according to rules

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ssilk
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Re: [0.12.17] Smart Splitters

Post by ssilk » Fri Nov 27, 2015 1:02 pm

Can you please add a full info-header?
https://forums.factorio.com/forum/vie ... 91&t=13835
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SHiRKiT
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Re: [0.12.17] Smart Splitters

Post by SHiRKiT » Tue Dec 01, 2015 1:26 pm

IS this a just port with a fix, or did you added new functionality?

gorre9090
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Re: [0.12.17] Smart Splitters

Post by gorre9090 » Tue Dec 01, 2015 10:06 pm

Just ported and fixed which is why i had at first put it into the unofficial updates forum but they moved it here.

On_fire
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Re: [0.12.17] Smart Splitters

Post by On_fire » Wed Mar 30, 2016 4:52 am

Thanks for porting this! I was looking for a proper port for quite some time. lol.

I do have one question though, I was really wanting to be able to use this to pull items from my main bus, but my framerate seemes to drop rather substantially (like to 2 fps... My bus is around 30 belts across so it's fairly substantial...) I feel like it's probably just slightly unreasonable to ask the game to sort thousands (probably) of objects per second, but maybe something else was going on. Has anyone found any good guidelines for splitter size, and what are the biggest sizes that have been successfully used?

scitor
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Re: [MOD 0.12.17] Smart Splitters

Post by scitor » Sun Apr 17, 2016 12:15 pm

Yet another unofficial port, fixes the bug:

Code: Select all

Error Util.cpp:58: Error while running the event handler: __SmartSplitters__/control.lua:409: Map doesn't contain 1 player, this function can't be used
Attachments
SmartSplitters_0.12.18.zip
(73.99 KiB) Downloaded 99 times

Cr4zy
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Re: [MOD 0.12.17] Smart Splitters

Post by Cr4zy » Sun Apr 17, 2016 4:51 pm

scitor wrote:Yet another unofficial port, fixes the bug:

Code: Select all

Error Util.cpp:58: Error while running the event handler: __SmartSplitters__/control.lua:409: Map doesn't contain 1 player, this function can't be used

Wonderful thanks :D
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Re: [MOD 0.12.17] Smart Splitters

Post by beringtom » Sat Apr 30, 2016 7:09 pm

scitor wrote:Yet another unofficial port, fixes the bug:

Code: Select all

Error Util.cpp:58: Error while running the event handler: __SmartSplitters__/control.lua:409: Map doesn't contain 1 player, this function can't be used
just want to point out that this error still exists in version 0.12.29

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Re: [0.12.17] Smart Splitters

Post by EurypteriD » Tue Jun 28, 2016 6:04 pm

ssilk wrote:Can you please add a full info-header?
https://forums.factorio.com/forum/vie ... 91&t=13835
hi ssilk i got out of the modding for a bit and just done a version for 0.13 so once the portal is up and running i will upload it there and make sure i got all the info in :)

This time it is more than a port as it removes the craft untill a tech is done :)
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