how do you power one of them? let alone multiple of them?
even if you could get 6 portable fusion reactors in your suit (10x10 = 100 4x4 = 16 100/16 =6.25) that's still only 450KW when a single personal roboport takes 2000KW (2MW)
personal roboport
Re: personal roboport
Are you sure ?
The tooltip says 75 kw produced by fusion reactor, and 4 kw used by personal roboport.
The tooltip says 75 kw produced by fusion reactor, and 4 kw used by personal roboport.
Koub - Please consider English is not my native language.
Re: personal roboport
I think there is a tooltip bug. According to the data files, personal roboport upkeep is 4 kW. The recharge rate for feeding bots is 700 kW. I don't know where the 2 MW came from, that is the recharge rate of the roboport building. 
Your conclusion is correct though, the real recharge rate is limited by the number of fusion reactors you can fit in your armor.
There are advantages to having more personal roboports. You get a bigger building area, and they can store 7000 kJ in a 2x2 grid. That is 7 times the energy density compared to battery mk2!

Your conclusion is correct though, the real recharge rate is limited by the number of fusion reactors you can fit in your armor.
There are advantages to having more personal roboports. You get a bigger building area, and they can store 7000 kJ in a 2x2 grid. That is 7 times the energy density compared to battery mk2!
Re: personal roboport
I wouldn't expect the Personal Roboports to function as batteries, though, in the sense that they can discharge energy to feed other modules.DaveMcW wrote:There are advantages to having more personal roboports. You get a bigger building area, and they can store 7000 kJ in a 2x2 grid. That is 7 times the energy density compared to battery mk2!
Or can they?
Re: personal roboport
No, they can't. When using Personal Roboports they will first empty the actual batteries, then their internal storage. If you're using other modules like the exoskeleton they won't work anymore after the batteries are empty, but the roboport has still energy.Peter34 wrote:I wouldn't expect the Personal Roboports to function as batteries, though, in the sense that they can discharge energy to feed other modules.DaveMcW wrote:There are advantages to having more personal roboports. You get a bigger building area, and they can store 7000 kJ in a 2x2 grid. That is 7 times the energy density compared to battery mk2!
Or can they?
I also think it is a balancing issue in terms of batteries (the item) needed to store 1000 kJ:
- Battery MK1: 50 batteries
- Battery MK2: 100 batteries (+ 160 plastic and 20 sulfuric acid)
- Personal Roboport: 6.4 batteries (+ 5.7 plastic and 0.7 sulfuric acid)