[MOD 0.7.5] Resource tool

Topics and discussion about specific mods
User avatar
rk84
Filter Inserter
Filter Inserter
Posts: 556
Joined: Wed Feb 13, 2013 9:15 am
Contact:

[MOD 0.7.5] Resource tool

Post by rk84 »

This is a to be information tool for mining fields. (Size 64x64)
Placing the "field sign" gives total amount of resources and estimate how many miners are needed, resourceflow size and how long it takes to mine.
Estimate.
Estimate.
resourcetool.png (1.32 MiB) Viewed 8877 times
After 1 min, sign starts updating actual values every minute.
Updating values.
Updating values.
resourcetool2.png (1.56 MiB) Viewed 8877 times
TODO:
-Miningfactor. I cant remember exact for basic miner. Set to 0.5 items per second. Only matters in estimate.
-Need to make removeSign() (from global table)
-Every sign has tick value, but creating new sign will annoyingly sync other signs.

Link to Github: https://github.com/rk84/ResourceTool
Last edited by rk84 on Mon Sep 19, 2016 10:48 am, edited 1 time in total.
Test mode
Searching Flashlight
[WIP]Fluid handling expansion
[WIP]PvP gamescript
[WIP]Rocket Express
Autofill: The torch has been pass to Nexela
User avatar
Dysoch
Filter Inserter
Filter Inserter
Posts: 445
Joined: Fri Oct 18, 2013 2:27 pm
Contact:

Re: [MOD WIP 0.7.5] Resource tool

Post by Dysoch »

awesome, thats all i can say, just awesome.

but, anyway to be accurate, even with my mod? (eg, the extra miners i added)
Creator of:
- DyTech
- DyWorld
- DyWorld-Dynamics
- DyWorld-Dynamics 2
Active since Factorio 0.6
User avatar
rk84
Filter Inserter
Filter Inserter
Posts: 556
Joined: Wed Feb 13, 2013 9:15 am
Contact:

Re: [MOD WIP 0.7.5] Resource tool

Post by rk84 »

Dysoch wrote:awesome, thats all i can say, just awesome.

but, anyway to be accurate, even with my mod? (eg, the extra miners i added)
Thanks.
I should note that time is more of ideal (all miner finishing same time) than accurate.

But for custom miners, it should only matter if you want initial estimate for your miners (depends on miningspeed and layout). Rest of the calculations are based on how much resource amount of the field changes.

I could do interface were you give mining speed and area size (in tile count). For example, basic miner speed is ~0.5 resource/second and area size 16 (4*4). I usually place basic miners for every 4. tile (one tile cap between miners)
Test mode
Searching Flashlight
[WIP]Fluid handling expansion
[WIP]PvP gamescript
[WIP]Rocket Express
Autofill: The torch has been pass to Nexela
User avatar
rk84
Filter Inserter
Filter Inserter
Posts: 556
Joined: Wed Feb 13, 2013 9:15 am
Contact:

Re: [MOD WIP 0.7.5] Resource tool

Post by rk84 »

This mod is discontinued, but here is an alternativ.
Test mode
Searching Flashlight
[WIP]Fluid handling expansion
[WIP]PvP gamescript
[WIP]Rocket Express
Autofill: The torch has been pass to Nexela
User avatar
Kayanor
Global Moderator
Global Moderator
Posts: 565
Joined: Sat May 10, 2014 7:20 am
Contact:

Re: [MOD 0.7.5] Resource tool

Post by Kayanor »

Moved to Obsolete Mods on creator's request.
Former moderator
Post Reply

Return to “Mods”