While modding I tried to modify a bit the ressources to provide more varities of stuff instead just pure ore:
Something like the below code will however bring the miner to put item stacks on the belt with count>1 which seems unrealistic

Code: Select all
data.raw["resource"]["iron-ore"].minable.result = nil
data.raw["resource"]["iron-ore"].minable.results = {
{
type="item",
name = "iron-ore",
amount_min = 2,
amount_max = 2,
probability = 1
},
}
Best,
judos