Doors/Gates
Moderator: ickputzdirwech
-
azoundria
- Long Handed Inserter

- Posts: 87
- Joined: Fri Feb 08, 2013 9:30 am
- Contact:
Doors/Gates
Since we have walls, I figured it would be useful to have gates or doors so I could go through but creepers can't. They could be opened/closed manually, or automatically when I stepped near them.
-
Nirahiel
- Filter Inserter

- Posts: 351
- Joined: Mon Sep 23, 2013 2:18 pm
- Contact:
Re: Doors/Gates
They are going to do it anyway at some point 
-
Aarkreinsil
- Inserter

- Posts: 25
- Joined: Sun Sep 29, 2013 2:03 pm
- Contact:
Re: Doors/Gates
I dunno, I kinda like the open spots in the wall, since it appears to me that creepers try to path-find through them. That way I can focus my defenses on the open "gate" spots, whereas the wall itself serves just as a barrier to direct the enemy hordes into my turret arrays.
So IF they're going to add gates and doors, they should make the enemies pathfinding acknowledge them as weak spots, so this will still work.
So IF they're going to add gates and doors, they should make the enemies pathfinding acknowledge them as weak spots, so this will still work.
-
Nirahiel
- Filter Inserter

- Posts: 351
- Joined: Mon Sep 23, 2013 2:18 pm
- Contact:
Re: Doors/Gates
Well, how I see it is, they are always open unless enemies are nearby. Then they close.
-
ficolas
- Smart Inserter

- Posts: 1068
- Joined: Sun Feb 24, 2013 10:24 am
- Contact:
Re: Doors/Gates
Well if they add them nothing stops you from using it.Aarkreinsil wrote:I dunno, I kinda like the open spots in the wall, since it appears to me that creepers try to path-find through them. That way I can focus my defenses on the open "gate" spots, whereas the wall itself serves just as a barrier to direct the enemy hordes into my turret arrays.
So IF they're going to add gates and doors, they should make the enemies pathfinding acknowledge them as weak spots, so this will still work.
- Math3vv
- Long Handed Inserter

- Posts: 99
- Joined: Sun Oct 06, 2013 10:47 am
- Contact:
Re: Doors/Gates
bump,
also how about a gate that is Always open but when an enemy goes trough it, it shocks them (when powerd ofcource)
also how about a gate that is Always open but when an enemy goes trough it, it shocks them (when powerd ofcource)
- FreeER
- Smart Inserter

- Posts: 1266
- Joined: Mon Feb 18, 2013 4:26 am
- Contact:
Re: Doors/Gates
Sounds more like an electric fence/wallMath3vv wrote:bump,
also how about a gate that is Always open but when an enemy goes trough it, it shocks them (when powerd ofcource)
<I'm really not active any more so these may not be up to date>
~FreeER=Factorio Modding
- Factorio Wiki
- My Factorio Modding Guide
- Wiki Modding Guide
Feel free to pm me
Or drop into #factorio on irc.esper.net
~FreeER=Factorio Modding
- Factorio Wiki
- My Factorio Modding Guide
- Wiki Modding Guide
Feel free to pm me
Or drop into #factorio on irc.esper.net
- Cordylus
- Fast Inserter

- Posts: 222
- Joined: Wed Jun 25, 2014 11:28 am
- Contact:
Re: Doors/Gates
Implemented in 0.11