Oil Tank Explosion!

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jacob021302
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Oil Tank Explosion!

Post by jacob021302 »

Just a simple idea that when oil tanks are shot or destroyed they make a big fiery explosion. I know that some machines make a small explosion when destroyed but if an oil tank was destroyed it could do the same damage as about 3 or so grenades. The explosion size might be determined on how much oil is in the tank. This doesn't just apply for oil tanks, but other liquids(light oil, heavy oil, etc.) too.
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bobingabout
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Re: Oil Tank Explosion!

Post by bobingabout »

I'm not saying it's a bad idea, but that is probably a lot of work.
Don't forget you can also store non-volatile fluids in there too, such as Water, so there'll probably need tags adding to the fluids to say how they're handled.
And then you would probably see smaller explosions on pipes too.
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Re: Oil Tank Explosion!

Post by bobucles »

There should at least be SOME effect when a broken tank spills. Watching 2500 oil go POOF is pretty lame.
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Re: Oil Tank Explosion!

Post by jorgenRe »

I wonder if when an entity is destroyed, in this case a tank. Can still be accessed to check how much oil there is in it. If so then creating some sort of explosion wouldn't be that bad. Also it would make it so that one would be a little bit more careful and not go like so: "Hey those pipes are blocking my way! Il just remove some of the pipse, then il replace them again". Instead one would need to use more pumps and control them to empty the pipe :D!
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Re: Oil Tank Explosion!

Post by Overread »

I like the idea that a full oil storage tank could explode in proportion to the amount of oil stored within - adds a new idea to having to store oil away from the main base and also heavily defend it (esp if its set rather like radar in that it attracts growth and attacks).
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TuckJohn
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Re: Oil Tank Explosion!

Post by TuckJohn »

'Random' Explosions? Sure! I am all for this idea.

Something to add- An explosion from a tank should be powerful enough to trigger another explosion from neighboring tanks, causing massive damage to your oil processing area.
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Re: Oil Tank Explosion!

Post by Rakshasa »

bobingabout wrote:I'm not saying it's a bad idea, but that is probably a lot of work.
Don't forget you can also store non-volatile fluids in there too, such as Water, so there'll probably need tags adding to the fluids to say how they're handled.
And then you would probably see smaller explosions on pipes too.
The volatility of the fluids in a tank is easy from a programming perspective.

However you'd probably not want chain-reactions from pipes exploding... and it's more natural that the pipes of gas / etc burn as a torch, so make it instead drain the fluids in the reverse direction. Might have a heat component to each item that would make a pipe explode after reaching a critical level, however that is probably not worth the effort atm.
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Re: Oil Tank Explosion!

Post by ratchetfreak »

Rakshasa wrote:
bobingabout wrote:I'm not saying it's a bad idea, but that is probably a lot of work.
Don't forget you can also store non-volatile fluids in there too, such as Water, so there'll probably need tags adding to the fluids to say how they're handled.
And then you would probably see smaller explosions on pipes too.
The volatility of the fluids in a tank is easy from a programming perspective.

However you'd probably not want chain-reactions from pipes exploding... and it's more natural that the pipes of gas / etc burn as a torch, so make it instead drain the fluids in the reverse direction. Might have a heat component to each item that would make a pipe explode after reaching a critical level, however that is probably not worth the effort atm.
And the gameplay value of having your entire oil setup going up in smoke (literally) from a single biter chewing the wrong thing is questionable
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Re: Oil Tank Explosion!

Post by jorgenRe »

ratchetfreak wrote:
Rakshasa wrote:
bobingabout wrote:I'm not saying it's a bad idea, but that is probably a lot of work.
Don't forget you can also store non-volatile fluids in there too, such as Water, so there'll probably need tags adding to the fluids to say how they're handled.
And then you would probably see smaller explosions on pipes too.
The volatility of the fluids in a tank is easy from a programming perspective.

However you'd probably not want chain-reactions from pipes exploding... and it's more natural that the pipes of gas / etc burn as a torch, so make it instead drain the fluids in the reverse direction. Might have a heat component to each item that would make a pipe explode after reaching a critical level, however that is probably not worth the effort atm.
And the gameplay value of having your entire oil setup going up in smoke (literally) from a single biter chewing the wrong thing is questionable
It would of course not be totally destroyed, but depending on your security measures you could loose a fair bit of oil ;)!
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