[0.7.5] Infinity bitter spawn

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Muchaszewski
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[0.7.5] Infinity bitter spawn

Post by Muchaszewski »

I was conquering new lands and i was left behind some turrents to prevent spawn new nests. I had a few working turrets at mark number 1. And one inactive at 1*. After something like an hour after conquered this land i notice constant warning (No.2). Only one of 6 towers. So i went to check this out. And i saw this. I think that biters AI doesnt expect island so close to their nets :P
I also have question about this. Can i somehow edit map to delete this nests and biters, because i will run out of power FAST and i dont even scratch them :/
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FreeER
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Re: [0.7.5] Infinity bitter spawn

Post by FreeER »

lol, you can open up the console with ~, hover over the spawner and type 'game.player.selected.destroy()'
For the biters you could either run game.killallenemies(), or do them individually like the spawners (boring...), or use testmode mod (has a nice clear function but will also destroy any other entities, like ore)
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kovarex
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Re: [0.7.5] Infinity bitter spawn

Post by kovarex »

This seems like a pathfinding bug, so save of the map would be appreciated.
Muchaszewski
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Re: [0.7.5] Infinity bitter spawn

Post by Muchaszewski »

Here is my world. I hope that this will help :)
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slpwnd
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Re: [0.7.5] Infinity bitter spawn

Post by slpwnd »

Thanks for the save. The problem here is that the turrets are on the island so they can never be reached by the biters. This situation is not yet handled well in the game.

Until now there was a mechanism when the biters tried to go blindly towards its goal, even when they had no path. As a result there was the infinite spawn (biters are released from the spawner, they go towards the turrets, more biters are spawned, etc.) I have dropped this so they will now not be spawning infinitely (though they will still spawn fair bit more). This will be available in the 0.8.1. In your save I would recommend to run game.killallenemies() anyway to clean up the biters a bit:)
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