Friday Facts #112 - Better noise
Friday Facts #112 - Better noise
So what is this noise business about? Find out in today's FFF: http://www.factorio.com/blog/post/fff-112
Re: Friday Facts #112 - Better noise
I love the noise stuff. I wonder what it will do on map generation
Re: Friday Facts #112 - Better noise
:O tile generating changes? Please do the smart thing now and let us specify tiles to spawn in surfaces !
Then creating a moon or a Mars like planet(interplanetary travel?) would be possible without as hacky of a soulotion I used for the underground mod !
Then creating a moon or a Mars like planet(interplanetary travel?) would be possible without as hacky of a soulotion I used for the underground mod !
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Noticed the told change in FFF #111 so il continue to use my signature ^_^Thanks for listening to our suggestions, devs !
I would jump of joy if we could specify which tiles spawned in a surfaces
Re: Friday Facts #112 - Better noise
I would have actually appreciated more detailed info about the noise layers generation and usage.
This post is nice, but not technical enough
This post is nice, but not technical enough
Re: Friday Facts #112 - Better noise
I'm sorry if this has been answered but when will 0.12 be released as stable?
I am weary of starting a 20-30h game on the experimental build but maybe I shouldn't?
Can anyone tell me if the current 0.12 build stable enough for longterm play?
Thanks
I am weary of starting a 20-30h game on the experimental build but maybe I shouldn't?
Can anyone tell me if the current 0.12 build stable enough for longterm play?
Thanks
Re: Friday Facts #112 - Better noise
NOOOOOOO!!!!! not the brain melting technical stuff
Re: Friday Facts #112 - Better noise
you can update to 0.12.17 and be fine tho you need to update the mods you are using due to some changesjpveix wrote:I'm sorry if this has been answered but when will 0.12 be released as stable?
I am weary of starting a 20-30h game on the experimental build but maybe I shouldn't?
Can anyone tell me if the current 0.12 build stable enough for longterm play?
Thanks
And be smart and make a backup (I learned it the hard way)
Re: Friday Facts #112 - Better noise
Hmm never thought, that terrain generation in such a big problem in speed and quality at the moment. But i guess the noise stuff is too much fun, isn't it?
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Re: Friday Facts #112 - Better noise
Same!Kajanor wrote:Fallout 4?
I don't even care about this game.
In my 'professional' opinion, the noise algorithm they should use is the "I don't know what I'm doing exactly, but it seems to work" hash as it sounds like the most reliable option...
FactoriOh No: when it's accidentally 2am, again
Re: Friday Facts #112 - Better noise
I'm currently on a 30 hrs save, started with 0.12.15, and updated to 0.12.17. I have a couple mods installed, mainly FARL, Railtanker and RSO. So far, i have not noticed any bugs, everything seems to work, same for all the Mods. In my opinion, you are good to go for a new playthrough with 0.12.17. (Only tried singleplayer in 0.12.17 yet, so i can't speak about the stability of multiplayer.)jpveix wrote:I'm sorry if this has been answered but when will 0.12 be released as stable?
I am weary of starting a 20-30h game on the experimental build but maybe I shouldn't?
Can anyone tell me if the current 0.12 build stable enough for longterm play?
Thanks
Re: Friday Facts #112 - Better noise
Au contraire! Please, much more of that!Smarty wrote:NOOOOOOO!!!!! not the brain melting technical stuff
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Re: Friday Facts #112 - Better noise
Fallout 4? I'm not spending $60 on a game that won't even let me properly remap the movement keys to something sensible! Guess that's what happens when you port a stunted console interface to PC...
(Anyone else noticed a strong inverse correlation between game cost and fun potential these days?)
(Anyone else noticed a strong inverse correlation between game cost and fun potential these days?)
Re: Friday Facts #112 - Better noise
I really like the electrical effect, but should that be considered for the electric furnaces instead of the flame effect? Or maybe some other sort of glowing or sparking effect. Electric furnaces not actually using fire, per se.
Re: Friday Facts #112 - Better noise
Good god yes please, and take a look at how RSO handles it. The vanilla map generation really needs some love:
- Rubik's cube effect of terrain doesn't look nice, nor is it "realistic" to have patch of desert, green grass, more desert, etc, all single tiles as if it's a chessboard
- A fair bit of resources clumped together in a single screen's distance to start off with, then larger clusters of bigger patches far away, so it forces the player to actually use the train technologies
Looking forward to the stable build!
- Rubik's cube effect of terrain doesn't look nice, nor is it "realistic" to have patch of desert, green grass, more desert, etc, all single tiles as if it's a chessboard
- A fair bit of resources clumped together in a single screen's distance to start off with, then larger clusters of bigger patches far away, so it forces the player to actually use the train technologies
Looking forward to the stable build!
Re: Friday Facts #112 - Better noise
I'll wait for the results from the user testing of those map generators before I decide which one I vote for.
Re: Friday Facts #112 - Better noise
"powers witch with electricity running through it."
That's a funny typo, if I've ever seen one. I want more witches being electrocuted!
That's a funny typo, if I've ever seen one. I want more witches being electrocuted!
Re: Friday Facts #112 - Better noise
nice. terrain gen needs some love!
Re: Friday Facts #112 - Better noise
Starcraft, fallout 4, battlefront, rb6 siege. All major time sinks competing with factorio the next weeks and months.
Factorio is an awesome game to play along with games like SC2 or HOTS. While in matchmaker que or in loading screens go fix a few more things
Can't stop playing factorio <3
and one more thing:
OMFG CAN'T WAIT FOR NEXT FF
TRAINS!!!
Factorio is an awesome game to play along with games like SC2 or HOTS. While in matchmaker que or in loading screens go fix a few more things
Can't stop playing factorio <3
and one more thing:
OMFG CAN'T WAIT FOR NEXT FF
TRAINS!!!