Yuoki Industries - Railways Core 0.6.20 (f0.16.0+)
Moderator: YuokiTani
Re: Yuoki Industries - Addon Railways 0.0.3 (f0.12)
not in pump work!!
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Re: Yuoki Industries - Addon Railways 0.0.3 (f0.12)
How do you know it is not working? Did you drive the train to another area with an out-pump?
Notwithstanding that, try moving the in-pump either north or south by 1 tile. The "-> " end must be near the middle tile of the wagon-tank.
I think there is a way to improve the connection, but I don't have time at the moment to write a quick fix. Next weekend is better. I am currently busy with a time sensitive project.
Notwithstanding that, try moving the in-pump either north or south by 1 tile. The "-> " end must be near the middle tile of the wagon-tank.
I think there is a way to improve the connection, but I don't have time at the moment to write a quick fix. Next weekend is better. I am currently busy with a time sensitive project.
Maintainer and developer of Atomic Power. See here for more information.
Current release: 0.6.6 - Requires 0.14.x
Example build - Requires 0.14.x
Current release: 0.6.6 - Requires 0.14.x
Example build - Requires 0.14.x
Re: Yuoki Industries - Addon Railways 0.0.3 (f0.12)
Fatmice wrote:How do you know it is not working? Did you drive the train to another area with an out-pump?
Notwithstanding that, try moving the in-pump either north or south by 1 tile. The "-> " end must be near the middle tile of the wagon-tank.
I think there is a way to improve the connection, but I don't have time at the moment to write a quick fix. Next weekend is better. I am currently busy with a time sensitive project.
I put the other side
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Re: Yuoki Industries - Addon Railways 0.0.3 (f0.12)
I don't get your images. Is it working or not?
Maintainer and developer of Atomic Power. See here for more information.
Current release: 0.6.6 - Requires 0.14.x
Example build - Requires 0.14.x
Current release: 0.6.6 - Requires 0.14.x
Example build - Requires 0.14.x
Re: Yuoki Industries - Addon Railways 0.0.3 (f0.12)
not work((((Fatmice wrote:I don't get your images. Is it working or not?
Re: Yuoki Industries - Addon Railways 0.0.3 (f0.12)
It is because you didn't line up the service station properly.
It is working for me. The round hole should be on the "middle" tile of the wagon.
It is working for me. The round hole should be on the "middle" tile of the wagon.
Maintainer and developer of Atomic Power. See here for more information.
Current release: 0.6.6 - Requires 0.14.x
Example build - Requires 0.14.x
Current release: 0.6.6 - Requires 0.14.x
Example build - Requires 0.14.x
Re: Yuoki Industries - Addon Railways 0.0.3 (f0.12)
Fatmice wrote:It is because you didn't line up the service station properly.
It is working for me. The round hole should be on the "middle" tile of the wagon.
that is necessary to put the signal post?
Re: Yuoki Industries - Addon Railways 0.0.3 (f0.12)
yes, works only in automatic train-modeAirat9000 wrote:that is necessary to put the signal post?
Re: Yuoki Industries - Addon Railways 0.0.4 (f0.12.11)
love this mod. Trains look really good. Especially the DE-SW40, DE-SW50 and DE-SW60. And the ore weagons!
My nephew agrees, as he only wants to drive trains around.
My nephew agrees, as he only wants to drive trains around.
Re: Yuoki Industries - Addon Railways 0.0.4 (f0.12.11)
good to hear - positive feedback keeps the modder motivatedmiturion wrote:love this mod. Trains look really good. Especially the DE-SW40, DE-SW50 and DE-SW60. And the ore weagons!
My nephew agrees, as he only wants to drive trains around.
Re: Yuoki Industries - Addon Railways 0.0.4 (f0.12.11)
for next version i swapped some gfx.
old gfx
new gfx
also it's possible to place 2 locomotives at one side. the train will drive in both directions and stop at station at position of last-cargo-wagon. speed is in both directions at max, so the shown configuration in the middle can be useful for playing more "realistic"
old gfx
new gfx
also it's possible to place 2 locomotives at one side. the train will drive in both directions and stop at station at position of last-cargo-wagon. speed is in both directions at max, so the shown configuration in the middle can be useful for playing more "realistic"
Re: Yuoki Industries - Addon Railways 0.0.4 (f0.12.11)
good!! Yuoki please in future in memory you in electric locomotives and automatic place in railroadYuokiTani wrote:for next version i swapped some gfx.
old gfx
new gfx
also it's possible to place 2 locomotives at one side. the train will drive in both directions and stop at station at position of last-cargo-wagon. speed is in both directions at max, so the shown configuration in the middle can be useful for playing more "realistic"
old
superfast
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Re: Yuoki Industries - Addon Railways 0.0.4 (f0.12.11)
please put the pictures in a spoiler.
no yes yes no yes no yes yes
Re: Yuoki Industries - Addon Railways 0.0.4 (f0.12.11)
YuokiTani
I hope you give us players the option to download and use the Old Graphics.
As some of us really like and enjoy the old graphics over the new ones.
thanks.
I hope you give us players the option to download and use the Old Graphics.
As some of us really like and enjoy the old graphics over the new ones.
thanks.
Re: Yuoki Industries - Addon Railways 0.0.4 (f0.12.11)
sorry you need to use 5dim's Train Mod for electric-rails - i don't plan/work on this. i can suggest 5dims additional electric-locomotives but if he wants to include it's up to this team. same for automatic placement - i try to avoid adding things that other mods currently have or support.Airat9000 wrote: good!! Yuoki please in future in memory you in electric locomotives and automatic place in railroad
really ? uff, this is a little unexpected ... hmm ... maybe i should turn the new gfx in new colors and rework them again ^^ ... lucky enough i have still the old sheets.Cooolaid wrote:YuokiTani
I hope you give us players the option to download and use the Old Graphics.
As some of us really like and enjoy the old graphics over the new ones.
thanks.
also i'am thinking about remove the dependency to yuoki-industries but of course no technology and cheap-recipes will stay. this can make the decision to use this train-addon a little bit easier but recipes worse and strange.
Re: Yuoki Industries - Addon Railways 0.0.4 (f0.12.11)
Hi YuokiTani
Although I am not fan of the seafoam green, I like the new train coloring. Better fits the old stuff factorio theme imo.
.
Although I am not fan of the seafoam green, I like the new train coloring. Better fits the old stuff factorio theme imo.
.
Re: Yuoki Industries - Addon Railways 0.0.4 (f0.12.11)
thanks for feedback about the gfx. because some like the old and some the new, i included both.
it's not so bad as it sounds because more locomotives. the newer have slightly better values.
also i removed the bright blue's at the locomotive and the cargo-wagon - looks more natural now - i think.
it will be more difficult get all locomotives on one screenshot.
i hope until the next version i get a new locomotive-variant done.
*edit*
removed picture because it's show not the current/next version.
it's not so bad as it sounds because more locomotives. the newer have slightly better values.
also i removed the bright blue's at the locomotive and the cargo-wagon - looks more natural now - i think.
it will be more difficult get all locomotives on one screenshot.
i hope until the next version i get a new locomotive-variant done.
*edit*
removed picture because it's show not the current/next version.
Re: Yuoki Industries - Addon Railways 0.0.4 (f0.12.11)
new try with a screen
locomotives and cargo-wagon on different tracks (all aviable playable stock in 0.0.5)
also i remove the Yuoki-Industries - Dependency. but of course some locomotives still have the Yuoki-Industries Brand.
this result in a different recipe-way to get all the train-stuff and floor-tiles.
i keep my "no technology" rule (it's always to funny see let's plays and players search for a technology and can't remember what they want - also i dislike the new oversharpend, overcolored new tech-icons)
locomotives and cargo-wagon on different tracks (all aviable playable stock in 0.0.5)
also i remove the Yuoki-Industries - Dependency. but of course some locomotives still have the Yuoki-Industries Brand.
this result in a different recipe-way to get all the train-stuff and floor-tiles.
i keep my "no technology" rule (it's always to funny see let's plays and players search for a technology and can't remember what they want - also i dislike the new oversharpend, overcolored new tech-icons)
Re: Yuoki Industries - Addon Railways 0.0.4 (f0.12.11)
another screen ... i plan 0.0.5 for this weekend as preview-version. some recipes as always more temporary but you will get the idea in which direction it develops. not clearly because i plan something different for later ^^ but this new basics will stay.
the screen shows the locomotive workshop, cargo-wagon workshop, tiles-factory and the Steam Era Monument. the name explain the function ingame.
the screen shows the locomotive workshop, cargo-wagon workshop, tiles-factory and the Steam Era Monument. the name explain the function ingame.
Re: Yuoki Industries - Railways 0.0.5 (f0.12.11)
Version YI-Railways 0.0.5 is now out
Major Changes:
- Standalone Mod - now need for other Yuoki-Industries Mods/Addons (i can move it into non-game changeing mods ^^)
- Locomotives and Cargo-Wagons only craftable in Factorys/Workshop
- Workshops run on fuel
Minor Changes:
- 3 new Locomotive Modells
- 2 new Cargo-Waggon Modells
Future Plans:
- better recipes for 0.0.6
- exclude some locomotives and cargo-waggons into a separate Addon ^^ to reduce the filesize
- benefit from exclude, you can choose what locomotive or cargo-wagon you want and add only this to your mod-folder
- another benefit, easier to release new locomotives or wagons, so you don't need to wait for a full version.
Major Changes:
- Standalone Mod - now need for other Yuoki-Industries Mods/Addons (i can move it into non-game changeing mods ^^)
- Locomotives and Cargo-Wagons only craftable in Factorys/Workshop
- Workshops run on fuel
Minor Changes:
- 3 new Locomotive Modells
- 2 new Cargo-Waggon Modells
Future Plans:
- better recipes for 0.0.6
- exclude some locomotives and cargo-waggons into a separate Addon ^^ to reduce the filesize
- benefit from exclude, you can choose what locomotive or cargo-wagon you want and add only this to your mod-folder
- another benefit, easier to release new locomotives or wagons, so you don't need to wait for a full version.