Hello.
This is my first post so I need to say: I LOVE this game. This is the thing that I was looking for a long, long time.
But to the point.
I've started my first game about a week ago. And as You can assume most of my constructions are right now useless because I didn't really know how to play.
I'd like to start a new game but I really don't want to wait for all of the researches to be rediscovered (I'm at LogNet tier).
I'm struggling with my machines to make them work, but removing the whole thing would be very tedious.
Don't You think it would be cool, if there was an option, to move to "next world" without losing Your researches? I'd definitely do that if I could.
Cheers to all factorions
Start again without restarting researches
Moderator: ickputzdirwech
Re: Start again without restarting researches
Well in the beginning almost 80% of your production is centert around research, take that away there is very little left.
Re: Start again without restarting researches
When you start a new game, you can use commands to give yourself all the research.
Press ' (@) to open the text interface and enter the following
I think that should work, It will research ALL technologies, including rocket defence, robot count ETC.
Press ' (@) to open the text interface and enter the following
Code: Select all
/c game.forces.player.enablealltechnologies()
/c game.forces.player.enableallrecipes()
Re: Start again without restarting researches
Enabling single techs:
From https://forums.factorio.com/wiki/inde ... a_commands
So, technically it is already existing. If it is used depends on, what you want to do, gameplay-wise.
Code: Select all
/c game.player.force.technologies['electric-energy-distribution-1'].researched=true
/c game.player.force.technologies['steel-processing'].researched=true
So, technically it is already existing. If it is used depends on, what you want to do, gameplay-wise.
Cool suggestion: Eatable MOUSE-pointers.
Have you used the Advanced Search today?
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Have you used the Advanced Search today?
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I still like small signatures...
Re: Start again without restarting researches
/c game.forces.player.enableallrecipes() and /c game.forces.player.enablealltechnologies() does not work for me in factorio 0.12.16
Any help
Any help
Re: Start again without restarting researches
with the 0.12 update the command changed slightly, try this:goga_m wrote:/c game.forces.player.enableallrecipes() and /c game.forces.player.enablealltechnologies() does not work for me in factorio 0.12.16
Any help
Code: Select all
/c game.forces.player.enable_all_technologies()
/c game.forces.player.enable_all_recipes()